const static float PI = 3.1415926535897932f; const static uint MAX_PARTICLES = 65536; const static uint BLOCK_SIZE = 32; struct ViewParameter { float4x4 viewMatrix; float4x4 projectionMatrix; float4 cameraPos_WS; float2 screenDimensions; } //layout(set = INDEX_VIEW_PARAMS, binding = 0, std430) ParameterBlock viewParams; // Convert screen space coordinates to view space. float4 screenToClip( float4 screen ) { // Convert to normalized texture coordinates float2 texCoord = screen.xy / viewParams.screenDimensions; // Convert to clip space return float4( float2( texCoord.x, 1.0f-texCoord.y ) * 2.0f - 1.0f, screen.z, screen.w ); } struct Plane { float3 n; float d; }; struct Frustum { Plane planes[4]; }; Plane computePlane(float3 p0, float3 p1, float3 p2) { Plane plane; float3 v0 = p1 - p0; float3 v2 = p2 - p0; plane.n = normalize(cross(v0, v2)); plane.d = dot(plane.n, p0); return plane; }