#include "EnvironmentMapAsset.h" using namespace Seele; EnvironmentMapAsset::EnvironmentMapAsset() {} EnvironmentMapAsset::EnvironmentMapAsset(std::string_view folderPath, std::string_view name) : Asset(folderPath, name) {} EnvironmentMapAsset::~EnvironmentMapAsset() {} void EnvironmentMapAsset::save(ArchiveBuffer& buffer) const {} void EnvironmentMapAsset::load(ArchiveBuffer& buffer) {}