#include "StaticMeshVertexData.h" #include "Graphics.h" #include "Graphics/Enums.h" using namespace Seele; extern List vertexDataList; StaticMeshVertexData::StaticMeshVertexData() { vertexDataList.add(this); } StaticMeshVertexData::~StaticMeshVertexData() {} StaticMeshVertexData* StaticMeshVertexData::getInstance() { static StaticMeshVertexData instance; return &instance; } void StaticMeshVertexData::loadPositions(MeshId id, const Array& data) { uint64 offset; { std::unique_lock l(mutex); offset = meshOffsets[id]; } assert(offset + data.size() <= head); std::memcpy(positionData.data() + offset, data.data(), data.size() * sizeof(Vector)); dirty = true; } void StaticMeshVertexData::loadTexCoords(MeshId id, uint64 index, const Array& data) { uint64 offset; { std::unique_lock l(mutex); offset = meshOffsets[id]; } assert(offset + data.size() <= head); std::memcpy(texCoordsData[index].data() + offset, data.data(), data.size() * sizeof(Vector2)); dirty = true; } void StaticMeshVertexData::loadNormals(MeshId id, const Array& data) { uint64 offset; { std::unique_lock l(mutex); offset = meshOffsets[id]; } assert(offset + data.size() <= head); std::memcpy(normalData.data() + offset, data.data(), data.size() * sizeof(Vector)); dirty = true; } void StaticMeshVertexData::loadTangents(MeshId id, const Array& data) { uint64 offset; { std::unique_lock l(mutex); offset = meshOffsets[id]; } assert(offset + data.size() <= head); std::memcpy(tangentData.data() + offset, data.data(), data.size() * sizeof(Vector)); dirty = true; } void StaticMeshVertexData::loadBiTangents(MeshId id, const Array& data) { uint64 offset; { std::unique_lock l(mutex); offset = meshOffsets[id]; } assert(offset + data.size() <= head); std::memcpy(biTangentData.data() + offset, data.data(), data.size() * sizeof(Vector)); dirty = true; } void Seele::StaticMeshVertexData::loadColors(MeshId id, const Array& data) { uint64 offset; { std::unique_lock l(mutex); offset = meshOffsets[id]; } assert(offset + data.size() <= head); std::memcpy(colorData.data() + offset, data.data(), data.size() * sizeof(Vector)); dirty = true; } void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) { uint64 offset; { std::unique_lock l(mutex); offset = meshOffsets[id]; } Array pos(numVertices); Array tex[MAX_TEXCOORDS]; for (size_t i = 0; i < MAX_TEXCOORDS; ++i) { tex[i].resize(numVertices); std::memcpy(tex[i].data(), texCoordsData[i].data() + offset, numVertices * sizeof(Vector2)); Serialization::save(buffer, tex[i]); } Array nor(numVertices); Array tan(numVertices); Array bit(numVertices); Array col(numVertices); std::memcpy(pos.data(), positionData.data() + offset, numVertices * sizeof(Vector)); std::memcpy(nor.data(), normalData.data() + offset, numVertices * sizeof(Vector)); std::memcpy(tan.data(), tangentData.data() + offset, numVertices * sizeof(Vector)); std::memcpy(bit.data(), biTangentData.data() + offset, numVertices * sizeof(Vector)); std::memcpy(col.data(), colorData.data() + offset, numVertices * sizeof(Vector)); Serialization::save(buffer, pos); Serialization::save(buffer, nor); Serialization::save(buffer, tan); Serialization::save(buffer, bit); Serialization::save(buffer, col); } void StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) { Array pos; Array tex[MAX_TEXCOORDS]; for (size_t i = 0; i < MAX_TEXCOORDS; ++i) { Serialization::load(buffer, tex[i]); loadTexCoords(id, i, tex[i]); } Array nor; Array tan; Array bit; Array col; Serialization::load(buffer, pos); Serialization::load(buffer, nor); Serialization::load(buffer, tan); Serialization::load(buffer, bit); Serialization::load(buffer, col); loadPositions(id, pos); loadNormals(id, nor); loadTangents(id, tan); loadBiTangents(id, bit); loadColors(id, col); } void StaticMeshVertexData::init(Gfx::PGraphics _graphics) { VertexData::init(_graphics); descriptorLayout = _graphics->createDescriptorLayout("pVertexData"); descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER}); descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER}); descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER}); descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER}); descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER}); descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .descriptorCount = MAX_TEXCOORDS }); descriptorLayout->create(); descriptorSet = descriptorLayout->allocateDescriptorSet(); } void StaticMeshVertexData::destroy() { VertexData::destroy(); positions = nullptr; for (size_t i = 0; i < MAX_TEXCOORDS; ++i) { texCoords[i] = nullptr; } normals = nullptr; tangents = nullptr; biTangents = nullptr; colors = nullptr; descriptorLayout = nullptr; } void StaticMeshVertexData::bindBuffers(Gfx::PRenderCommand) { // TODO: for legacy vertex buffer binding } Gfx::PDescriptorLayout StaticMeshVertexData::getVertexDataLayout() { return descriptorLayout; } Gfx::PDescriptorSet StaticMeshVertexData::getVertexDataSet() { return descriptorSet; } void StaticMeshVertexData::resizeBuffers() { ShaderBufferCreateInfo createInfo = { .sourceData = { .size = verticesAllocated * sizeof(Vector), }, .numElements = verticesAllocated * 3, .dynamic = true, .name = "Positions", }; positions = graphics->createShaderBuffer(createInfo); createInfo.name = "Normals"; normals = graphics->createShaderBuffer(createInfo); createInfo.name = "Tangents"; tangents = graphics->createShaderBuffer(createInfo); createInfo.name = "BiTangents"; biTangents = graphics->createShaderBuffer(createInfo); createInfo.name = "Colors"; colors = graphics->createShaderBuffer(createInfo); createInfo.sourceData.size = verticesAllocated * sizeof(Vector2); createInfo.name = "TexCoords"; createInfo.numElements = verticesAllocated * 2; for (size_t i = 0; i < MAX_TEXCOORDS; ++i) { texCoords[i] = graphics->createShaderBuffer(createInfo); texCoordsData[i].resize(verticesAllocated); } positionData.resize(verticesAllocated); normalData.resize(verticesAllocated); tangentData.resize(verticesAllocated); biTangentData.resize(verticesAllocated); colorData.resize(verticesAllocated); } void StaticMeshVertexData::updateBuffers() { positions->updateContents(DataSource{ .size = positionData.size() * sizeof(Vector), .data = (uint8*)positionData.data(), }); for (size_t i = 0; i < MAX_TEXCOORDS; ++i) { texCoords[i]->updateContents(DataSource{ .size = texCoordsData[i].size() * sizeof(Vector2), .data = (uint8*)texCoordsData[i].data(), }); } normals->updateContents(DataSource{ .size = normalData.size() * sizeof(Vector), .data = (uint8*)normalData.data(), }); tangents->updateContents(DataSource{ .size = tangentData.size() * sizeof(Vector), .data = (uint8*)tangentData.data(), }); biTangents->updateContents(DataSource{ .size = biTangentData.size() * sizeof(Vector), .data = (uint8*)biTangentData.data(), }); colors->updateContents(DataSource{ .size = colorData.size() * sizeof(Vector), .data = (uint8*)colorData.data() }); descriptorLayout->reset(); descriptorSet = descriptorLayout->allocateDescriptorSet(); descriptorSet->updateBuffer(0, positions); descriptorSet->updateBuffer(1, normals); descriptorSet->updateBuffer(2, tangents); descriptorSet->updateBuffer(3, biTangents); descriptorSet->updateBuffer(4, colors); for (size_t i = 0; i < MAX_TEXCOORDS; ++i) { descriptorSet->updateBuffer(5, i, texCoords[i]); } descriptorSet->writeChanges(); }