#pragma once #include "Actor.h" #include "Component/DirectionalLight.h" namespace Seele { class DirectionalLightActor : public Actor { public: DirectionalLightActor(PScene scene); virtual ~DirectionalLightActor(); Component::DirectionalLight& getDirectionalLightComponent(); const Component::DirectionalLight& getDirectionalLightComponent() const; private: }; DEFINE_REF(DirectionalLightActor) } // namespace Seele