#include "Command.h" #include "Graphics/Graphics.h" #include "Graphics/Metal/Resources.h" #include "Metal/MTLRenderCommandEncoder.hpp" #include "Window.h" using namespace Seele; using namespace Seele::Metal; Command::Command(PGraphics graphics, PCommandQueue owner) : graphics(graphics), owner(owner), completed(new Event(graphics)), cmdBuffer(owner->getHandle()->commandBuffer()), renderEncoder(nullptr) {} Command::~Command() { cmdBuffer->release(); } void Command::beginRenderPass(PRenderPass renderPass) { renderEncoder = cmdBuffer->parallelRenderCommandEncoder(renderPass->getDescriptor()); } void Command::endRenderPass() { renderEncoder->endEncoding(); } void Command::present(MTL::Drawable *drawable) { cmdBuffer->presentDrawable(drawable); } void Command::end(PEvent signal) { if (signal != nullptr) { cmdBuffer->encodeSignalEvent(signal->getHandle(), 1); } cmdBuffer->encodeSignalEvent(completed->getHandle(), 1); cmdBuffer->commit(); } void Command::executeCommands(Array commands) { for (auto& command : commands) { auto cmd = Gfx::PRenderCommand(command).cast(); cmd->end(); } } void Command::executeCommands(Array commands) { for (auto& command : commands) { auto cmd = Gfx::PComputeCommand(command).cast(); cmd->end(); } } void Command::waitDeviceIdle() { cmdBuffer->waitUntilCompleted(); } void Command::signalEvent(PEvent event) { cmdBuffer->encodeSignalEvent(event->getHandle(), 1); } void Command::waitForEvent(PEvent event) { cmdBuffer->encodeWait(event->getHandle(), 1); } RenderCommand::RenderCommand(MTL::RenderCommandEncoder *encoder) : encoder(encoder) {} RenderCommand::~RenderCommand() { encoder->release(); } void RenderCommand::end() { encoder->endEncoding(); } void RenderCommand::setViewport(Gfx::PViewport viewport) { MTL::Viewport vp = viewport.cast()->getHandle(); MTL::ScissorRect rect = { .x = static_cast(vp.originX), .y = static_cast(vp.originY), .width = static_cast(vp.width), .height = static_cast(vp.height), }; encoder->setViewport(vp); encoder->setScissorRect(rect); } void RenderCommand::bindPipeline(Gfx::PGraphicsPipeline pipeline) { encoder->setRenderPipelineState( pipeline.cast()->getState()); } void RenderCommand::bindDescriptor(Gfx::PDescriptorSet descriptorSet) { encoder->set ? ? ? ? ? } void RenderCommand::bindDescriptor( const Array &descriptorSets) { encoder->set ? ? ? ? ? } void RenderCommand::bindVertexBuffer(const Array &buffers) { encoder->setVertexBuffers(); } void RenderCommand::bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) { encoder->setObjectBuffer(??, NS::UInteger offset, NS::UInteger index) } void RenderCommand::pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void *data) { ? ? ? } void RenderCommand::draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) { encoder->drawPrimitives(???, firstVertex, vertexCount, instanceCount, firstInstance); } void RenderCommand::drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) { encoder->drawIndexedPrimitives(???, indexCount, indexbuffer->getType(), indexBuffer->getBuffer(), firstIndex, instanceCount, vertexOffset, firstInstance); } void RenderCommand::drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ){ encoder->drawMeshThreads(MTL::Size threadsPerGrid, MTL::Size threadsPerObjectThreadgroup, MTL::Size threadsPerMeshThreadgroup)} ComputeCommand::ComputeCommand(MTL::ComputeCommandEncoder *encoder) : encoder(encoder) {} ComputeCommand::~ComputeCommand() { encoder->release(); } void ComputeCommand::end() { encoder->endEncoding(); } void ComputeCommand::bindPipeline(Gfx::PComputePipeline pipeline) { encoder->setComputePipelineState(pipeline.cast()); } void ComputeCommand::bindDescriptor(Gfx::PDescriptorSet set) { encoder->set ? ? ? } void ComputeCommand::bindDescriptor(const Array &sets) { encoder->set ? ? ? } void ComputeCommand::pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void *data) { ? ? ? } void ComputeCommand::dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) { encoder->dispatchThreadgroups(???); } CommandQueue::CommandQueue(PGraphics graphics) : graphics(graphics) { queue = graphics->getDevice()->newCommandQueue(); activeCommand = new Command(graphics, this); } CommandQueue::~CommandQueue() { queue->release(); } ORenderCommand CommandQueue::getRenderCommand(const std::string &name) { return new RenderCommand(activeCommand->createRenderEncoder()); } OComputeCommand CommandQueue::getComputeCommand(const std::string &name) { return new ComputeCommand(activeCommand->createComputeEncoder()); } void CommandQueue::submitCommands(PEvent signalSemaphore) { activeCommand->end(signalSemaphore); MTL::Event* prevCmdEvent = activeCommand->getCompletedEvent(); activeCommand = new Command(graphics, this); activeCommand->waitForEvent(prevCmdEvent); }