#pragma once #include "Buffer.h" #include "Graphics/Descriptor.h" #include "Graphics/Initializer.h" #include "Graphics/Metal/Resources.h" #include "MinimalEngine.h" namespace Seele { namespace Metal { DECLARE_REF(Graphics) class DescriptorLayout : public Gfx::DescriptorLayout { public: DescriptorLayout(PGraphics graphics, const std::string& name); virtual ~DescriptorLayout(); virtual void create() override; private: PGraphics graphics; }; DEFINE_REF(DescriptorLayout) DECLARE_REF(DescriptorSet) class DescriptorPool : public Gfx::DescriptorPool { public: DescriptorPool(PGraphics graphics, PDescriptorLayout layout); virtual ~DescriptorPool(); virtual Gfx::PDescriptorSet allocateDescriptorSet() override; virtual void reset() override; constexpr PDescriptorLayout getLayout() const { return layout; } private: PGraphics graphics; PDescriptorLayout layout; Array allocatedSets; }; DEFINE_REF(DescriptorPool) class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource { public: DescriptorSet(PGraphics graphics, PDescriptorPool owner); virtual ~DescriptorSet(); virtual void writeChanges() override; virtual void updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer) override; virtual void updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer) override; virtual void updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer uniformBuffer) override; virtual void updateSampler(uint32_t binding, Gfx::PSampler samplerState) override; virtual void updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler sampler = nullptr) override; virtual void updateTextureArray(uint32_t binding, Array texture) override; constexpr bool isCurrentlyInUse() const { return currentlyInUse; } constexpr void allocate() { currentlyInUse = true; } constexpr void free() { currentlyInUse = false; } constexpr MTL::Buffer* getBuffer() const { return buffer; } constexpr const Array& getBoundResources() const { return boundResources; } private: PGraphics graphics; PDescriptorPool owner; MTL::Buffer* buffer = nullptr; uint64* argumentBuffer = nullptr; Array boundResources; bool currentlyInUse; }; DEFINE_REF(DescriptorSet) class PipelineLayout : public Gfx::PipelineLayout { public: PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout); virtual ~PipelineLayout(); virtual void create() override; private: PGraphics graphics; }; DEFINE_REF(PipelineLayout) } // namespace Metal } // namespace Seele