target_sources(SeeleEngine PRIVATE GraphicsResources.h GraphicsResources.cpp GraphicsInitializer.h GraphicsEnums.h GraphicsEnums.cpp Graphics.h Graphics.cpp Mesh.h Mesh.cpp MeshBatch.h RenderMaterial.h RenderMaterial.cpp ShaderCompiler.h ShaderCompiler.cpp VertexShaderInput.h VertexShaderInput.cpp StaticMeshVertexInput.h StaticMeshVertexInput.cpp) add_subdirectory(RenderPass/) add_subdirectory(Vulkan/)