#pragma once #include "Enums.h" #include "Graphics/Descriptor.h" #include "Containers/List.h" #include "Resources.h" namespace Seele { namespace Vulkan { DECLARE_REF(Graphics) class DescriptorLayout : public Gfx::DescriptorLayout { public: DescriptorLayout(PGraphics graphics, const std::string& name); virtual ~DescriptorLayout(); virtual void create() override; constexpr VkDescriptorSetLayout getHandle() const { return layoutHandle; } private: uint32 hash; PGraphics graphics; Array bindings; VkDescriptorSetLayout layoutHandle; friend class DescriptorPool; }; DEFINE_REF(DescriptorLayout) class PipelineLayout : public Gfx::PipelineLayout { public: PipelineLayout(PGraphics graphics, Gfx::PPipelineLayout baseLayout) : Gfx::PipelineLayout(baseLayout) , graphics(graphics) , layoutHandle(VK_NULL_HANDLE) {} virtual ~PipelineLayout(); virtual void create(); virtual void reset(); constexpr VkPipelineLayout getHandle() const { return layoutHandle; } private: Array vulkanDescriptorLayouts; PGraphics graphics; VkPipelineLayout layoutHandle; }; DEFINE_REF(PipelineLayout) class DescriptorSet : public Gfx::DescriptorSet { public: DescriptorSet(PGraphics graphics, PDescriptorPool owner) : setHandle(VK_NULL_HANDLE) , graphics(graphics) , owner(owner) , bindCount(0) , currentlyInUse(false) { } virtual ~DescriptorSet(); virtual void writeChanges(); virtual void updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer); virtual void updateBuffer(uint32_t binding, Gfx::PShaderBuffer uniformBuffer); virtual void updateSampler(uint32_t binding, Gfx::PSampler samplerState); virtual void updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSampler sampler = nullptr); virtual void updateTextureArray(uint32_t binding, Array texture); virtual bool operator<(Gfx::PDescriptorSet other); constexpr bool isCurrentlyBound() const { return bindCount > 0; } constexpr bool isCurrentlyInUse() const { return currentlyInUse; } constexpr void bind() { bindCount++; } constexpr void unbind() { bindCount--; } constexpr void allocate() { currentlyInUse = true; } constexpr void free() { currentlyInUse = false; } constexpr VkDescriptorSet getHandle() const { return setHandle; } virtual uint32 getSetIndex() const; private: List imageInfos; List bufferInfos; Array writeDescriptors; // contains the previously bound resources at every binding // since the layout is fixed, trying to bind a texture to a buffer // would not work anyways, so casts should be safe Array cachedData; VkDescriptorSet setHandle; PGraphics graphics; PDescriptorPool owner; uint32 bindCount; bool currentlyInUse; friend class DescriptorPool; friend class Command; friend class RenderCommand; friend class ComputeCommand; }; DEFINE_REF(DescriptorSet) class DescriptorPool : public Gfx::DescriptorPool { public: DescriptorPool(PGraphics graphics, DescriptorLayout &layout); virtual ~DescriptorPool(); virtual Gfx::PDescriptorSet allocateDescriptorSet() override; virtual void reset() override; constexpr VkDescriptorPool getHandle() const { return poolHandle; } constexpr DescriptorLayout& getLayout() const { return layout; } private: PGraphics graphics; DescriptorLayout &layout; const static int maxSets = 64; StaticArray cachedHandles; VkDescriptorPool poolHandle; DescriptorPool* nextAlloc = nullptr; }; DEFINE_REF(DescriptorPool) } // namespace Vulkan } // namespace Seele