#pragma once #include "ComponentSystem.h" #include "Component/Transform.h" #include "Component/Mesh.h" namespace Seele { namespace System { class MeshUpdater : public ComponentSystem { public: MeshUpdater(PScene scene); virtual ~MeshUpdater(); virtual void update(Component::Transform& transform, Component::Mesh& mesh) override; private: }; } // namespace System } // namespace Seele