#pragma once #include "VulkanGraphicsResources.h" namespace Seele { namespace Vulkan { DECLARE_REF(Graphics); class DescriptorLayout : public Gfx::DescriptorLayout { public: DescriptorLayout(PGraphics graphics); virtual ~DescriptorLayout(); virtual void create(); inline VkDescriptorSetLayout getHandle() const { return layoutHandle; } private: uint32 hash; PGraphics graphics; Array bindings; VkDescriptorSetLayout layoutHandle; friend class DescriptorAllocator; }; DEFINE_REF(DescriptorLayout); class PipelineLayout : public Gfx::PipelineLayout { public: PipelineLayout(PGraphics graphics) : graphics(graphics), layoutHash(0), layoutHandle(VK_NULL_HANDLE) { } virtual ~PipelineLayout(); virtual void create(); virtual void reset(); inline VkPipelineLayout getHandle() const { return layoutHandle; } virtual uint32 getHash() const { return layoutHash; } private: Array vulkanDescriptorLayouts; uint32 layoutHash; VkPipelineLayout layoutHandle; PGraphics graphics; }; DEFINE_REF(PipelineLayout); class DescriptorAllocator : public Gfx::DescriptorAllocator { public: DescriptorAllocator(PGraphics graphics, DescriptorLayout &layout); virtual ~DescriptorAllocator(); virtual void allocateDescriptorSet(Gfx::PDescriptorSet &descriptorSet); virtual void reset(); inline VkDescriptorPool getHandle() const { return poolHandle; } inline DescriptorLayout getLayout() const { return layout; } private: PGraphics graphics; const static int maxSets = 512; VkDescriptorSet cachedHandles[maxSets]; uint32 currentCachedIndex; VkDescriptorPool poolHandle; DescriptorLayout &layout; }; DEFINE_REF(DescriptorAllocator); class DescriptorSet : public Gfx::DescriptorSet { public: DescriptorSet(PGraphics graphics, PDescriptorAllocator owner) : graphics(graphics), owner(owner), currentFrameSet(0) { } virtual ~DescriptorSet(); virtual void beginFrame(); virtual void endFrame(); virtual void writeChanges(); virtual void updateBuffer(uint32_t binding, Gfx::PUniformBuffer uniformBuffer); virtual void updateBuffer(uint32_t binding, Gfx::PStructuredBuffer uniformBuffer); virtual void updateSampler(uint32_t binding, Gfx::PSamplerState samplerState); virtual void updateTexture(uint32_t binding, Gfx::PTexture texture, Gfx::PSamplerState sampler = nullptr); virtual bool operator<(Gfx::PDescriptorSet other); inline VkDescriptorSet getHandle() const { return setHandle[currentFrameSet]; } virtual uint32 getSetIndex() const { return owner->getLayout().getSetIndex(); } private: Array imageInfos; Array bufferInfos; Array writeDescriptors; // contains the previously bound resources at every binding // since the layout is fixed, trying to bind a texture to a buffer // would not work anyways, so casts should be safe Array cachedData[Gfx::numFramesBuffered]; VkDescriptorSet setHandle[Gfx::numFramesBuffered]; uint32 currentFrameSet; PDescriptorAllocator owner; PGraphics graphics; friend class DescriptorAllocator; }; DEFINE_REF(DescriptorSet); } // namespace Vulkan } // namespace Seele