#include "MeshAsset.h" #include "Graphics/Graphics.h" #include "Graphics/Mesh.h" #include "AssetRegistry.h" using namespace Seele; MeshAsset::MeshAsset() { } MeshAsset::MeshAsset(std::string_view folderPath, std::string_view name) : Asset(folderPath, name) { } MeshAsset::~MeshAsset() { } void MeshAsset::save(ArchiveBuffer& buffer) const { Serialization::save(buffer, meshes); } void MeshAsset::load(ArchiveBuffer& buffer) { Serialization::load(buffer, meshes); }