#pragma once #include "Graphics/Command.h" #include "Metal/MTLComputeCommandEncoder.hpp" #include "Metal/MTLRenderCommandEncoder.hpp" #include "MinimalEngine.h" #include "RenderPass.h" #include "Resources.h" #include "Graphics.h" namespace Seele { namespace Metal { DECLARE_REF(CommandQueue) DECLARE_REF(ComputeCommand) DECLARE_REF(RenderCommand) class Command { public: Command(PGraphics graphics, PCommandQueue owner); ~Command(); void beginRenderPass(PRenderPass renderPass); void endRenderPass(); void executeCommands(const Array& commands); void executeCommands(const Array& commands); private: PGraphics graphics; PCommandQueue owner; MTL::CommandBuffer* cmdBuffer; MTL::ParallelRenderCommandEncoder* renderEncoder; PFence fence; PSemaphore semaphore; }; DEFINE_REF(Command) class RenderCommand : public Gfx::RenderCommand { public: RenderCommand(MTL::RenderCommandEncoder* encoder); virtual ~RenderCommand(); void end(); virtual void setViewport(Gfx::PViewport viewport) override; virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override; virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override; virtual void bindDescriptor(const Array& descriptorSets) override; virtual void bindVertexBuffer(const Array& buffers) override; virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override; virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override; virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override; virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) override; virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override; private: MTL::RenderCommandEncoder* encoder; }; DEFINE_REF(RenderCommand) class ComputeCommand : public Gfx::ComputeCommand { public: ComputeCommand(MTL::ComputeCommandEncoder* encoder); virtual ~ComputeCommand(); void end(); virtual void bindPipeline(Gfx::PComputePipeline pipeline) override; virtual void bindDescriptor(Gfx::PDescriptorSet set) override; virtual void bindDescriptor(const Array& sets) override; virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override; virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override; private: MTL::ComputeCommandEncoder* encoder; }; DEFINE_REF(ComputeCommand) class CommandQueue { public: CommandQueue(PGraphics graphics); ~CommandQueue(); constexpr MTL::CommandQueue* getHandle() { return queue; } PCommand getCommands(); PRenderCommand getRenderCommand(const std::string& name); PComputeCommand getComputeCommand(const std::string& name); void submitCommands(PSemaphore signalSemaphore = nullptr); private: PGraphics graphics; MTL::CommandQueue* queue; Array allocatedCommands; OCommand activeCommand; }; } }