#pragma once #include "Actor.h" #include "Component/Mesh.h" namespace Seele { class StaticMeshActor : public Actor { public: StaticMeshActor(PScene scene, PMeshAsset mesh); virtual ~StaticMeshActor(); Component::Mesh& getMesh(); const Component::Mesh& getMesh() const; private: }; DEFINE_REF(StaticMeshActor) } // namespace Seele