#pragma once #include "Descriptor.h" #include "Enums.h" namespace Seele { namespace Gfx { class VertexInput { public: VertexInput(VertexInputStateCreateInfo createInfo); virtual ~VertexInput(); const VertexInputStateCreateInfo& getInfo() const { return createInfo; } private: VertexInputStateCreateInfo createInfo; }; class GraphicsPipeline { public: GraphicsPipeline(PPipelineLayout layout); virtual ~GraphicsPipeline(); PPipelineLayout getPipelineLayout() const; protected: PPipelineLayout layout; }; DEFINE_REF(GraphicsPipeline) class ComputePipeline { public: ComputePipeline(PPipelineLayout layout); virtual ~ComputePipeline(); PPipelineLayout getPipelineLayout() const; protected: PPipelineLayout layout; }; DEFINE_REF(ComputePipeline) } // namespace Gfx } // namespace Seele