#pragma once #include "EngineTypes.h" #include "Matrix.h" #include "Vector.h" namespace Seele { struct Rect { bool isEmpty() const { return size.x == 0 || size.y == 0; } Vector2 size; Vector2 offset; }; // Unsigned int struct URect { UVector2 size = UVector2(0); UVector2 offset = UVector2(0); }; struct Rect3D { Vector size = Vector(0); Vector offset = Vector(0); }; } // namespace Seele