#include "Texture.h" using namespace Seele; using namespace Seele::Gfx; Texture::Texture(QueueFamilyMapping mapping, Gfx::QueueType startQueueType) : QueueOwnedResource(mapping, startQueueType) {} Texture::~Texture() {} Texture2D::Texture2D(QueueFamilyMapping mapping, Gfx::QueueType startQueueType) : Texture(mapping, startQueueType) {} Texture2D::~Texture2D() {} Texture3D::Texture3D(QueueFamilyMapping mapping, Gfx::QueueType startQueueType) : Texture(mapping, startQueueType) {} Texture3D::~Texture3D() {} TextureCube::TextureCube(QueueFamilyMapping mapping, Gfx::QueueType startQueueType) : Texture(mapping, startQueueType) {} TextureCube::~TextureCube() {}