#include "TextureAsset.h" #include "Graphics/GraphicsResources.h" #include "Graphics/Graphics.h" #include "Window/WindowManager.h" #include "Graphics/Vulkan/VulkanGraphicsEnums.h" using namespace Seele; TextureAsset::TextureAsset() { } TextureAsset::TextureAsset(const std::string& directory, const std::string& name) : Asset(directory, name) { } TextureAsset::TextureAsset(const std::filesystem::path& fullPath) : Asset(fullPath) { } TextureAsset::~TextureAsset() { } void TextureAsset::save() { //TODO: make this an actual file, not just a png wrapper assert(false && "Editing textures is not yet supported"); } void TextureAsset::load() { setStatus(Status::Loading); ktxTexture2* kTexture; KTX_error_code result = ktxTexture2_CreateFromNamedFile(getFullPath().c_str(), KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &kTexture); TextureCreateInfo createInfo; createInfo.width = kTexture->baseWidth; createInfo.height = kTexture->baseHeight; createInfo.depth = kTexture->baseDepth; createInfo.bArray = kTexture->isArray; createInfo.arrayLayers = kTexture->numLayers; createInfo.format = Vulkan::cast((VkFormat)kTexture->vkFormat); createInfo.mipLevels = kTexture->numLevels; createInfo.usage = Gfx::SE_IMAGE_USAGE_SAMPLED_BIT; createInfo.resourceData.data = ktxTexture_GetData(ktxTexture(kTexture)); createInfo.resourceData.size = (uint32)ktxTexture_GetDataSize(ktxTexture(kTexture)); createInfo.resourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER; Gfx::PTexture2D texture = WindowManager::getGraphics()->createTexture2D(createInfo); texture->transferOwnership(Gfx::QueueType::GRAPHICS); setTexture(texture); setStatus(Asset::Status::Ready); }