#pragma once #include "Scene/Scene.h" #include "ThreadPool.h" #include namespace Seele { namespace System { class SystemBase { public: SystemBase(PScene scene) : registry(scene->registry), scene(scene) {} virtual ~SystemBase() {} virtual void run(double delta) { deltaTime = delta; update(); } virtual void update() {} protected: double deltaTime; entt::registry& registry; PScene scene; }; DEFINE_REF(SystemBase) } // namespace System } // namespace Seele