#pragma once #include "Math/AABB.h" #include "ShapeBase.h" namespace Seele { namespace Component { enum class ColliderType { STATIC, DYNAMIC, }; struct Collider { ColliderType type = ColliderType::STATIC; AABB boundingbox; ShapeBase physicsMesh; Collider transform(const Transform& transform) const; }; } // namespace Component } // namespace Seele