#pragma once #include "Graphics/RenderPass/RenderGraph.h" #include "Graphics/RenderPass/TextPass.h" #include "Graphics/RenderPass/UIPass.h" #include "UI/Elements/Panel.h" #include "Window/View.h" namespace Seele { DECLARE_REF(Actor) namespace Editor { class InspectorView : public View { public: InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo& createInfo); virtual ~InspectorView(); virtual void beginUpdate() override; virtual void update() override; virtual void commitUpdate() override; virtual void prepareRender() override; virtual void render() override; void selectActor(); protected: UI::PSystem uiSystem; PActor selectedActor; virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override; virtual void mouseMoveCallback(double xPos, double yPos) override; virtual void mouseButtonCallback(MouseButton button, InputAction action, KeyModifier modifier) override; virtual void scrollCallback(double xOffset, double yOffset) override; virtual void fileCallback(int count, const char** paths) override; }; DEFINE_REF(InspectorView) } // namespace Editor } // namespace Seele