#pragma once #include "Graphics/Resources.h" namespace Seele { namespace Component { struct KeyboardInput { Seele::StaticArray(Seele::KeyCode::KEY_LAST)> keys; bool mouse1 = false; bool mouse2 = false; float mouseX = 0.0f; float mouseY = 0.0f; float deltaX = 0.0f; float deltaY = 0.0f; float scrollX = 0.0f; float scrollY = 0.0f; }; } // namespace Component } // namespace Seele