#include "StaticMeshActor.h" using namespace Seele; StaticMeshActor::StaticMeshActor(PScene scene, PMeshAsset mesh) : Actor(scene) { attachComponent(mesh); } Seele::StaticMeshActor::~StaticMeshActor() { } Component::Mesh &Seele::StaticMeshActor::getMesh() { return accessComponent(); } const Component::Mesh &Seele::StaticMeshActor::getMesh() const { return accessComponent(); }