#pragma once #include "Asset.h" namespace Seele { class LevelAsset : public Asset { public: static constexpr uint64 IDENTIFIER = 0x20; LevelAsset(); LevelAsset(std::string_view folderPath, std::string_view name); virtual ~LevelAsset(); virtual void save(ArchiveBuffer& buffer) const override; virtual void load(ArchiveBuffer& buffer) override; private: }; } // namespace Seele