Files
Seele/res/shaders/fragment.glsl
T
2022-04-15 23:45:44 +02:00

45 lines
564 B
GLSL

#version 450
#extension GL_EXT_nonuniform_qualifier : require
layout(row_major) uniform;
layout(row_major) buffer;
#line 18 0
layout(binding = 1, set = 1)
uniform texture2D glyphTextures_0[];
#line 14
layout(binding = 1)
uniform sampler glyphSampler_0;
#line 14
layout(location = 0)
out vec4 _S1;
#line 62
layout(location = 0)
in vec2 _S2;
#line 62
flat layout(location = 1)
in uint _S3;
#line 62
void main()
{
#line 68
vec4 _S4 = (texture(sampler2D(glyphTextures_0[_S3],glyphSampler_0), (_S2)));
#line 68
_S1 = _S4;
#line 68
return;
}