Files
Seele/src/Engine/Graphics/Pipeline.h
T

41 lines
796 B
C++

#pragma once
#include "Enums.h"
#include "Descriptor.h"
namespace Seele
{
namespace Gfx
{
class VertexInput
{
public:
VertexInput(VertexInputStateCreateInfo createInfo);
virtual ~VertexInput();
const VertexInputStateCreateInfo& getInfo() const { return createInfo; }
private:
VertexInputStateCreateInfo createInfo;
};
class GraphicsPipeline
{
public:
GraphicsPipeline(PPipelineLayout layout);
virtual ~GraphicsPipeline();
PPipelineLayout getPipelineLayout() const;
protected:
PPipelineLayout layout;
};
DEFINE_REF(GraphicsPipeline)
class ComputePipeline
{
public:
ComputePipeline(PPipelineLayout layout);
virtual ~ComputePipeline();
PPipelineLayout getPipelineLayout() const;
protected:
PPipelineLayout layout;
};
DEFINE_REF(ComputePipeline)
}
}