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Seele/res/shaders/lib/VertexData.slang
T

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import MaterialParameter;
struct VertexInput
{
uint vertexId : SV_VertexID;
uint instanceId: SV_InstanceID;
}
interface IVertexData
{
VertexAttributes getAttributes(uint index);
};
layout(set=1)
ParameterBlock<IVertexData> pVertexData;