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Seele/src/Engine/Graphics/Vulkan/Buffer.h
T

125 lines
5.1 KiB
C++

#pragma once
#include "Graphics.h"
#include "Graphics/Buffer.h"
#include "Graphics/Enums.h"
#include "Resources.h"
namespace Seele {
namespace Vulkan {
DECLARE_REF(Command)
DECLARE_REF(Fence)
class BufferAllocation : public CommandBoundResource {
public:
BufferAllocation(PGraphics graphics, const std::string& name, VkBufferCreateInfo bufferInfo, VmaAllocationCreateInfo allocInfo,
Gfx::QueueType owner, uint64 alignment = 0);
virtual ~BufferAllocation();
void pipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess, VkPipelineStageFlags dstStage);
void transferOwnership(Gfx::QueueType newOwner);
void updateContents(uint64 regionOffset, uint64 regionSize, void* ptr);
void readContents(uint64 regionOffset, uint64 regionSize, void* ptr);
VkBuffer buffer = VK_NULL_HANDLE;
VmaAllocation allocation = VmaAllocation();
VmaAllocationInfo info = VmaAllocationInfo();
VkMemoryPropertyFlags properties = 0;
uint64 size = 0;
VkDeviceAddress deviceAddress;
Gfx::QueueType owner;
};
DEFINE_REF(BufferAllocation);
class Buffer {
public:
Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType initialOwner, bool dynamic, std::string name, uint32 clearValue = 0);
virtual ~Buffer();
VkBuffer getHandle() const { return buffers[currentBuffer]->buffer; }
VkDeviceAddress getDeviceAddress() const { return buffers[currentBuffer]->deviceAddress; }
PBufferAllocation getAlloc() const { return buffers[currentBuffer]; }
uint64 getSize() const { return buffers[currentBuffer]->size; }
void updateContents(uint64 regionOffset, uint64 regionSize, void* ptr);
void readContents(uint64 regionOffset, uint64 regionSize, void* ptr);
protected:
PGraphics graphics;
uint32 currentBuffer;
Gfx::QueueType initialOwner;
Array<OBufferAllocation> buffers;
VkBufferUsageFlags usage;
bool dynamic;
std::string name;
uint32 clearValue;
void rotateBuffer(uint64 size, bool preserveContents = false);
void createBuffer(uint64 size, uint32 destIndex);
void copyBuffer(uint64 src, uint64 dest);
void transferOwnership(Gfx::QueueType newOwner);
void pipelineBarrier(VkAccessFlags srcAccess, VkPipelineStageFlags srcStage, VkAccessFlags dstAccess, VkPipelineStageFlags dstStage);
};
DEFINE_REF(Buffer)
class VertexBuffer : public Gfx::VertexBuffer, public Buffer {
public:
VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& sourceData);
virtual ~VertexBuffer();
virtual void updateRegion(DataSource update) override;
virtual void download(Array<uint8>& buffer) override;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
};
DEFINE_REF(VertexBuffer)
class IndexBuffer : public Gfx::IndexBuffer, public Buffer {
public:
IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& sourceData);
virtual ~IndexBuffer();
virtual void download(Array<uint8>& buffer) override;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
};
DEFINE_REF(IndexBuffer)
class UniformBuffer : public Gfx::UniformBuffer, public Buffer {
public:
UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& sourceData);
virtual ~UniformBuffer();
virtual void updateContents(const DataSource& sourceData) override;
virtual void rotateBuffer(uint64 size) override;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
private:
};
DEFINE_REF(UniformBuffer)
class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
public:
ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& sourceData);
virtual ~ShaderBuffer();
virtual void updateContents(const ShaderBufferCreateInfo& createInfo) override;
virtual void rotateBuffer(uint64 size, bool preserveContents = false) override;
virtual void clear() override;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
private:
};
DEFINE_REF(ShaderBuffer)
} // namespace Vulkan
} // namespace Seele