Files
Seele/src/Engine/Graphics/Vulkan/Allocator.cpp
T
2024-01-02 16:48:03 +01:00

372 lines
12 KiB
C++

#include "Allocator.h"
#include "Graphics.h"
#include "Resources.h"
#include "Enums.h"
#include "Command.h"
using namespace Seele::Vulkan;
SubAllocation::SubAllocation(PAllocation owner, VkDeviceSize requestedSize, VkDeviceSize allocatedOffset, VkDeviceSize allocatedSize, VkDeviceSize alignedOffset)
: owner(owner)
, requestedSize(requestedSize)
, allocatedOffset(allocatedOffset)
, allocatedSize(allocatedSize)
, alignedOffset(alignedOffset)
{
}
SubAllocation::~SubAllocation()
{
owner->markFree(this);
}
VkDeviceMemory SubAllocation::getHandle() const
{
return owner->getHandle();
}
void *SubAllocation::map()
{
return (uint8 *)owner->map() + alignedOffset;
}
void SubAllocation::flushMemory()
{
owner->flushMemory();
}
void SubAllocation::invalidate()
{
owner->invalidate();
}
Allocation::Allocation(PGraphics graphics, PAllocator pool, VkDeviceSize size, uint8 memoryTypeIndex,
VkMemoryPropertyFlags properties, VkMemoryDedicatedAllocateInfo *dedicatedInfo)
: device(graphics->getDevice())
, pool(pool)
, bytesAllocated(size)
, bytesUsed(0)
, mappedPointer(nullptr)
, canMap((properties & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
, isMapped(false)
, properties(properties)
, memoryTypeIndex(memoryTypeIndex)
{
VkMemoryAllocateInfo allocInfo = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = dedicatedInfo,
.allocationSize = size,
.memoryTypeIndex = memoryTypeIndex,
};
isDedicated = dedicatedInfo != nullptr;
VK_CHECK(vkAllocateMemory(device, &allocInfo, nullptr, &allocatedMemory));
freeRanges[0] = size;
}
Allocation::~Allocation()
{
vkFreeMemory(device, allocatedMemory, nullptr);
}
OSubAllocation Allocation::getSuballocation(VkDeviceSize requestedSize, VkDeviceSize alignment)
{
if (isDedicated)
{
if (activeAllocations.empty() && requestedSize == bytesAllocated)
{
OSubAllocation suballoc = new SubAllocation(this, requestedSize, 0, requestedSize, 0);
activeAllocations.add(suballoc);
freeRanges.clear();
bytesUsed += requestedSize;
return suballoc;
}
else
{
return nullptr;
}
}
for (const auto& [lower, size] : freeRanges)
{
VkDeviceSize alignedOffset = lower + alignment - 1;
alignedOffset /= alignment;
alignedOffset *= alignment;
VkDeviceSize allocatedSize = requestedSize + (alignedOffset - lower);
if (size >= allocatedSize)
{
//std::cout << "Allocating " << lower << "-" << lower + allocatedSize << std::endl;
VkDeviceSize newSize = size - allocatedSize;
VkDeviceSize newLower = lower + allocatedSize;
OSubAllocation alloc = new SubAllocation(this, requestedSize, lower, allocatedSize, alignedOffset);
activeAllocations.add(alloc);
freeRanges.erase(lower);
if (newSize > 0)
{
freeRanges[newLower] = newSize;
}
bytesUsed += allocatedSize;
return alloc;
}
}
return nullptr;
}
void Allocation::markFree(PSubAllocation allocation)
{
//std::cout << "Freeing " << allocation->allocatedOffset << "-" << allocation->allocatedOffset + allocation->allocatedSize << std::endl;
assert(activeAllocations.find(allocation) != activeAllocations.end());
VkDeviceSize lowerBound = allocation->allocatedOffset;
VkDeviceSize upperBound = allocation->allocatedOffset + allocation->allocatedSize;
freeRanges[lowerBound] = allocation->allocatedSize;
for (const auto& [lower, size] : freeRanges)
{
if (lower + size == lowerBound)
{
freeRanges[lower] = size + allocation->allocatedSize;
freeRanges.erase(lowerBound);
lowerBound = lower;
break;
}
}
if (freeRanges.find(upperBound) != freeRanges.end())
{
freeRanges[lowerBound] += freeRanges[upperBound];
freeRanges.erase(upperBound);
}
activeAllocations.remove(allocation, false);
bytesUsed -= allocation->allocatedSize;
//if (activeAllocations.size() == 0)
//{
// pool->free(this);
//}
}
void Allocation::flushMemory()
{
VkMappedMemoryRange range = {
.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE,
.pNext = 0,
.memory = allocatedMemory,
.offset = 0,
.size = bytesAllocated,
};
vkFlushMappedMemoryRanges(device, 1, &range);
}
void Allocation::invalidate()
{
VkMappedMemoryRange range = {
.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE,
.pNext = 0,
.memory = allocatedMemory,
.size = bytesAllocated,
};
vkInvalidateMappedMemoryRanges(device, 1, &range);
}
Allocator::Allocator(PGraphics graphics)
: graphics(graphics)
{
vkGetPhysicalDeviceMemoryProperties(graphics->getPhysicalDevice(), &memProperties);
heaps.reserve(memProperties.memoryHeapCount);
for (size_t i = 0; i < memProperties.memoryHeapCount; ++i)
{
VkMemoryHeap memoryHeap = memProperties.memoryHeaps[i];
HeapInfo heapInfo;
heapInfo.maxSize = memoryHeap.size;
//std::cout << "Creating heap " << i << " with properties " << memoryHeap.flags << " size " << memoryHeap.size << std::endl;
heaps.add(std::move(heapInfo));
}
}
Allocator::~Allocator()
{
}
OSubAllocation Allocator::allocate(const VkMemoryRequirements2 &memRequirements2, VkMemoryPropertyFlags properties, VkMemoryDedicatedAllocateInfo *dedicatedInfo)
{
const VkMemoryRequirements &requirements = memRequirements2.memoryRequirements;
uint32 memoryTypeIndex = findMemoryType(requirements.memoryTypeBits, properties);
uint32 heapIndex = memProperties.memoryTypes[memoryTypeIndex].heapIndex;
if (memRequirements2.pNext != nullptr)
{
VkMemoryDedicatedRequirements *dedicatedReq = (VkMemoryDedicatedRequirements *)memRequirements2.pNext;
if (dedicatedReq->prefersDedicatedAllocation)
{
OAllocation newAllocation = new Allocation(graphics, this, requirements.size, memoryTypeIndex, properties, dedicatedInfo);
heaps[heapIndex].inUse += newAllocation->bytesAllocated;
std::cout << "Heap " << heapIndex << ": " << (float)heaps[heapIndex].inUse / heaps[heapIndex].maxSize * 100 << "%" << std::endl;
heaps[heapIndex].allocations.add(std::move(newAllocation));
return heaps[heapIndex].allocations.back()->getSuballocation(requirements.size, requirements.alignment);
}
}
for (auto& alloc : heaps[heapIndex].allocations)
{
if(alloc->memoryTypeIndex == memoryTypeIndex)
{
OSubAllocation suballoc = alloc->getSuballocation(requirements.size, requirements.alignment);
if (suballoc != nullptr)
{
return suballoc;
}
}
}
// no suitable allocations found, allocate new block
OAllocation newAllocation = new Allocation(graphics, this, (requirements.size > DEFAULT_ALLOCATION) ? requirements.size : DEFAULT_ALLOCATION, memoryTypeIndex, properties, nullptr);
heaps[heapIndex].inUse += newAllocation->bytesAllocated;
std::cout << "Heap " << heapIndex << ": " << (float)heaps[heapIndex].inUse / heaps[heapIndex].maxSize * 100 << "%" << std::endl;
heaps[heapIndex].allocations.add(std::move(newAllocation));
return heaps[heapIndex].allocations.back()->getSuballocation(requirements.size, requirements.alignment);
}
void Allocator::free(PAllocation allocation)
{
for (uint32 heapIndex = 0; heapIndex < heaps.size(); ++heapIndex)
{
for (uint32 alloc = 0; alloc < heaps[heapIndex].allocations.size(); ++alloc)
{
if (heaps[heapIndex].allocations[alloc] == allocation)
{
heaps[heapIndex].allocations.removeAt(alloc, false);
}
}
}
}
void Allocator::print()
{
for (uint32 heapIndex = 0; heapIndex < heaps.size(); ++heapIndex)
{
std::cout << "Heap " << heapIndex << std::endl;
for (uint32 alloc = 0; alloc < heaps[heapIndex].allocations.size(); ++alloc)
{
std::cout << "[" << alloc << "]: " << (float)heaps[heapIndex].allocations[alloc]->bytesUsed / heaps[heapIndex].allocations[alloc]->bytesAllocated << std::endl;
}
}
}
uint32 Allocator::findMemoryType(uint32 typeFilter, VkMemoryPropertyFlags properties)
{
for (uint32 i = 0; i < memProperties.memoryTypeCount; i++)
{
if ((typeFilter & (1 << i)) && (memProperties.memoryTypes[i].propertyFlags & properties) == properties)
{
return i;
}
}
throw std::runtime_error("error finding memory");
}
StagingBuffer::StagingBuffer(PGraphics graphics, OSubAllocation allocation, VkBuffer buffer, VkDeviceSize size, Gfx::QueueType owner)
: owner(owner)
, graphics(graphics)
, allocation(std::move(allocation))
, buffer(buffer)
, size(size)
{
}
StagingBuffer::~StagingBuffer()
{
graphics->getDestructionManager()->queueBuffer(
graphics->getQueueCommands(owner)->getCommands(), buffer);
graphics->getDestructionManager()->queueAllocation(
graphics->getQueueCommands(owner)->getCommands(), std::move(allocation));
}
void* StagingBuffer::map()
{
return allocation->map();
}
void StagingBuffer::flush()
{
allocation->flushMemory();
}
void StagingBuffer::invalidate()
{
allocation->invalidate();
}
VkDeviceMemory StagingBuffer::getMemory() const
{
return allocation->getHandle();
}
VkDeviceSize StagingBuffer::getOffset() const
{
return allocation->getOffset();
}
StagingManager::StagingManager(PGraphics graphics, PAllocator pool)
: graphics(graphics), pool(pool)
{
}
StagingManager::~StagingManager()
{
}
OStagingBuffer StagingManager::create(uint64 size, Gfx::QueueType owner)
{
//vkDeviceWaitIdle(graphics->getDevice());
//std::cout << "Creating new stagingbuffer" << std::endl;
for (uint32 i = 0; i < freeBuffers.size(); ++i)
{
if (size <= freeBuffers[i]->getSize() && owner == freeBuffers[i]->getOwner())
{
OStagingBuffer result = std::move(freeBuffers[i]);
freeBuffers.removeAt(i);
return result;
}
}
uint32 queueIndex = graphics->getFamilyMapping().getQueueTypeFamilyIndex(owner);
VkBufferCreateInfo stagingBufferCreateInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = size,
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 1,
.pQueueFamilyIndices = &queueIndex,
};
VkBuffer buffer;
VK_CHECK(vkCreateBuffer(graphics->getDevice(), &stagingBufferCreateInfo, nullptr, &buffer));
VkMemoryDedicatedRequirements dedicatedReqs = {
.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS,
.pNext = nullptr,
};
VkMemoryRequirements2 memReqs = {
.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2,
.pNext = &dedicatedReqs,
};
VkBufferMemoryRequirementsInfo2 bufferQuery = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2,
.pNext = nullptr,
.buffer = buffer,
};
vkGetBufferMemoryRequirements2(graphics->getDevice(), &bufferQuery, &memReqs);
OStagingBuffer stagingBuffer = new StagingBuffer(
graphics,
pool->allocate(memReqs, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT, buffer),
buffer,
size,
owner
);
vkBindBufferMemory(graphics->getDevice(), buffer, stagingBuffer->getMemory(), stagingBuffer->getOffset());
return stagingBuffer;
}
void StagingManager::release(OStagingBuffer buffer)
{
//freeBuffers.add(std::move(buffer));
}