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Seele/src/Engine/Graphics/Metal/Texture.h
T

211 lines
12 KiB
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#pragma once
#include "Graphics.h"
#include "Graphics/Enums.h"
#include "Graphics/Metal/Resources.h"
#include "Graphics/Texture.h"
#include "Metal/MTLTexture.hpp"
namespace Seele {
namespace Metal {
DECLARE_REF(TextureHandle)
class TextureView : public Gfx::TextureView, public CommandBoundResource {
public:
TextureView(PGraphics graphics, PTextureHandle source, uint32 width, uint32 height, uint32 numLayers, uint32 numMipLevels, MTL::Texture* view);
virtual ~TextureView();
virtual Gfx::SeFormat getFormat() const override;
virtual uint32 getWidth() const override;
virtual uint32 getHeight() const override;
virtual uint32 getDepth() const override;
virtual uint32 getNumLayers() const override;
virtual Gfx::SeSampleCountFlags getNumSamples() const override;
virtual uint32 getMipLevels() const override;
virtual void pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
virtual void changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
MTL::Texture* getHandle() const { return view; }
PTextureHandle getSource() const { return source;}
private:
uint32 width;
uint32 height;
uint32 numLayers;
uint32 numMipLevels;
PTextureHandle source;
MTL::Texture* view;
friend class TextureBase;
};
DEFINE_REF(TextureView)
class TextureHandle : public CommandBoundResource {
public:
TextureHandle(PGraphics graphics, MTL::TextureType type, const TextureCreateInfo& createInfo, MTL::Texture* existingImage);
virtual ~TextureHandle();
void pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage);
void transferOwnership(Gfx::QueueType newOwner);
void changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage);
void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer);
void generateMipmaps();
Gfx::OTextureView createTextureView(uint32 baseMipLevel, uint32 levelCount, uint32 baseArrayLayer, uint32 layerCount);
MTL::Texture* texture;
OTextureView textureView;
MTL::TextureType type;
uint32 width;
uint32 height;
uint32 depth;
uint32 arrayCount;
uint32 mipLevels;
uint32 samples;
Gfx::SeFormat format;
Gfx::SeImageUsageFlags usage;
Gfx::SeImageLayout layout;
Gfx::SeImageAspectFlags aspect;
uint8 ownsImage;
};
DEFINE_REF(TextureHandle)
class TextureBase {
public:
TextureBase(PGraphics graphics, MTL::TextureType textureType, const TextureCreateInfo& createInfo,
MTL::Texture* existingImage = nullptr);
virtual ~TextureBase();
uint32 getWidth() const { return handle->width; }
uint32 getHeight() const { return handle->height; }
uint32 getDepth() const { return handle->depth; }
uint32 getNumLayers() const { return handle->arrayCount; }
PTextureHandle getHandle() const { return handle; }
MTL::Texture* getImage() const { return handle->texture; };
constexpr Gfx::SeImageLayout getLayout() const { return handle->layout; }
void setLayout(Gfx::SeImageLayout val) { handle->layout = val; }
constexpr Gfx::SeImageAspectFlags getAspect() const { return handle->aspect; }
constexpr Gfx::SeImageUsageFlags getUsage() const { return handle->usage; }
constexpr Gfx::SeFormat getFormat() const { return handle->format; }
constexpr Gfx::SeSampleCountFlags getNumSamples() const { return handle->samples; }
constexpr uint32 getMipLevels() const { return handle->mipLevels; }
constexpr bool isDepthStencil() const { return handle->aspect & (Gfx::SE_IMAGE_ASPECT_DEPTH_BIT | Gfx::SE_IMAGE_ASPECT_STENCIL_BIT); }
void pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage);
void transferOwnership(Gfx::QueueType newOwner);
void changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage);
void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer);
void generateMipmaps();
protected:
OTextureHandle handle;
// Updates via reference
PGraphics graphics;
Gfx::QueueType initialOwner;
friend class Graphics;
};
DEFINE_REF(TextureBase)
class Texture2D : public Gfx::Texture2D, public TextureBase {
public:
Texture2D(PGraphics graphics, const TextureCreateInfo& createInfo, MTL::Texture* existingImage = nullptr);
virtual ~Texture2D();
virtual uint32 getWidth() const override { return handle->width; }
virtual uint32 getHeight() const override { return handle->height; }
virtual uint32 getDepth() const override { return handle->depth; }
virtual uint32 getNumLayers() const override { return handle->arrayCount; }
virtual Gfx::SeFormat getFormat() const override { return handle->format; }
virtual Gfx::SeSampleCountFlags getNumSamples() const override { return handle->samples; }
virtual uint32 getMipLevels() const override { return handle->mipLevels; }
virtual void changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
virtual void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) override;
virtual void generateMipmaps() override;
virtual Gfx::PTextureView getDefaultView() const override;
virtual Gfx::OTextureView createTextureView(uint32 baseMipLevel, uint32 levelCount, uint32 baseArrayLayer, uint32 layerCount) override;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
};
DEFINE_REF(Texture2D)
class Texture2DArray : public Gfx::Texture2DArray, public TextureBase {
public:
Texture2DArray(PGraphics graphics, const TextureCreateInfo& createInfo, MTL::Texture* existingImage = nullptr);
virtual ~Texture2DArray();
virtual uint32 getWidth() const override { return handle->width; }
virtual uint32 getHeight() const override { return handle->height; }
virtual uint32 getDepth() const override { return handle->depth; }
virtual uint32 getNumLayers() const override { return handle->arrayCount; }
virtual Gfx::SeFormat getFormat() const override { return handle->format; }
virtual Gfx::SeSampleCountFlags getNumSamples() const override { return handle->samples; }
virtual uint32 getMipLevels() const override { return handle->mipLevels; }
virtual void changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
virtual void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) override;
virtual void generateMipmaps() override;
virtual Gfx::PTextureView getDefaultView() const override;
virtual Gfx::OTextureView createTextureView(uint32 baseMipLevel, uint32 levelCount, uint32 baseArrayLayer, uint32 layerCount) override;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
};
DEFINE_REF(Texture2DArray)
class Texture3D : public Gfx::Texture3D, public TextureBase {
public:
Texture3D(PGraphics graphics, const TextureCreateInfo& createInfo);
virtual ~Texture3D();
virtual uint32 getWidth() const override { return handle->width; }
virtual uint32 getHeight() const override { return handle->height; }
virtual uint32 getDepth() const override { return handle->depth; }
virtual uint32 getNumLayers() const override { return handle->arrayCount; }
virtual Gfx::SeFormat getFormat() const override { return handle->format; }
virtual Gfx::SeSampleCountFlags getNumSamples() const override { return handle->samples; }
virtual uint32 getMipLevels() const override { return handle->mipLevels; }
virtual void changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
virtual void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) override;
virtual void generateMipmaps() override;
virtual Gfx::PTextureView getDefaultView() const override;
virtual Gfx::OTextureView createTextureView(uint32 baseMipLevel, uint32 levelCount, uint32 baseArrayLayer, uint32 layerCount) override;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
};
DEFINE_REF(Texture3D)
class TextureCube : public Gfx::TextureCube, public TextureBase {
public:
TextureCube(PGraphics graphics, const TextureCreateInfo& createInfo);
virtual ~TextureCube();
virtual uint32 getWidth() const override { return handle->width; }
virtual uint32 getHeight() const override { return handle->height; }
virtual uint32 getDepth() const override { return handle->depth; }
virtual uint32 getNumLayers() const override { return handle->arrayCount; }
virtual Gfx::SeFormat getFormat() const override { return handle->format; }
virtual Gfx::SeSampleCountFlags getNumSamples() const override { return handle->samples; }
virtual uint32 getMipLevels() const override { return handle->mipLevels; }
virtual void changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) override;
virtual void download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) override;
virtual void generateMipmaps() override;
virtual Gfx::PTextureView getDefaultView() const override;
virtual Gfx::OTextureView createTextureView(uint32 baseMipLevel, uint32 levelCount, uint32 baseArrayLayer, uint32 layerCount) override;
protected:
// Inherited via QueueOwnedResource
virtual void executeOwnershipBarrier(Gfx::QueueType newOwner) override;
virtual void executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) override;
};
DEFINE_REF(TextureCube)
} // namespace Metal
} // namespace Seele