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Seele/res/shaders/Debug.slang
T
2023-01-21 18:43:21 +01:00

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import Common;
struct DebugVertex
{
float3 position;
float3 color;
};
struct VertexStageOutput
{
float3 color : VERTEX_COLOR;
float4 position : SV_Position;
};
[shader("vertex")]
VertexStageOutput vertexMain(
DebugVertex input)
{
VertexStageOutput output;
float4 viewpos = mul(gViewParams.viewMatrix, float4(input.position, 1.0f));
output.position = mul(gViewParams.projectionMatrix, viewpos);
output.color = input.color;
return output;
}
[shader("fragment")]
float4 fragmentMain(
float3 color : VERTEX_COLOR,
float4 position : SV_Position
) : SV_Target
{
return float4(color, 1.0f);
}