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Seele/res/shaders/lib/DispatchParams.slang
T

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import Common;
struct DispatchParams
{
uint3 numThreadGroups;
uint pad0;
uint3 numThreads;
uint pad1;
};
struct DispatchParamWrapper
{
DispatchParams p;
RWStructuredBuffer<Frustum> frustums;
}
ParameterBlock<DispatchParamWrapper> pDispatchParams;