407 lines
11 KiB
C++
407 lines
11 KiB
C++
#include "AssetRegistry.h"
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#include "MeshAsset.h"
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#include "FontAsset.h"
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#include "TextureAsset.h"
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#include "MaterialAsset.h"
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#include "MaterialInstanceAsset.h"
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#include "Graphics/Mesh.h"
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#include "Graphics/Graphics.h"
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#include "Window/WindowManager.h"
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#include "MeshAsset.h"
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#include <nlohmann/json.hpp>
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#include <iostream>
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#include <fstream>
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using namespace Seele;
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AssetRegistry* _instance = new AssetRegistry();
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AssetRegistry::~AssetRegistry()
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{
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delete assetRoot;
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}
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void AssetRegistry::init(std::filesystem::path rootFolder, Gfx::PGraphics graphics)
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{
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get().initialize(rootFolder, graphics);
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}
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PMeshAsset AssetRegistry::findMesh(std::string_view folderPath, std::string_view filePath)
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{
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AssetFolder* folder = get().assetRoot;
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if (!folderPath.empty())
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{
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folder = get().getOrCreateFolder(folderPath);
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}
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return folder->meshes.at(std::string(filePath));
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}
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PTextureAsset AssetRegistry::findTexture(std::string_view folderPath, std::string_view filePath)
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{
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AssetFolder* folder = get().assetRoot;
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if (!folderPath.empty())
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{
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folder = get().getOrCreateFolder(folderPath);
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}
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return folder->textures.at(std::string(filePath));
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}
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PFontAsset AssetRegistry::findFont(std::string_view folderPath, std::string_view filePath)
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{
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AssetFolder* folder = get().assetRoot;
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if (!folderPath.empty())
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{
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folder = get().getOrCreateFolder(folderPath);
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}
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return folder->fonts.at(std::string(filePath));
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}
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PMaterialAsset AssetRegistry::findMaterial(std::string_view folderPath, std::string_view filePath)
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{
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AssetFolder* folder = get().assetRoot;
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if (!folderPath.empty())
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{
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folder = get().getOrCreateFolder(folderPath);
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}
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return folder->materials.at(std::string(filePath));
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}
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PMaterialInstanceAsset AssetRegistry::findMaterialInstance(std::string_view folderPath, std::string_view filePath)
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{
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AssetFolder* folder = get().assetRoot;
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if (!folderPath.empty())
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{
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folder = get().getOrCreateFolder(folderPath);
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}
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return folder->instances.at(std::string(filePath));
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}
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std::ofstream AssetRegistry::createWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
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{
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return get().internalCreateWriteStream(relativePath, openmode);
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}
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std::ifstream AssetRegistry::createReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
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{
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return get().internalCreateReadStream(relativePath, openmode);
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}
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AssetRegistry &AssetRegistry::get()
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{
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return *_instance;
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}
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AssetRegistry::AssetRegistry()
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: assetRoot(nullptr)
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{
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}
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AssetRegistry* AssetRegistry::getInstance()
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{
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return _instance;
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}
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void AssetRegistry::loadRegistry()
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{
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get().loadRegistryInternal();
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}
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void AssetRegistry::saveRegistry()
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{
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get().saveRegistryInternal();
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}
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AssetRegistry::AssetFolder* AssetRegistry::getOrCreateFolder(std::string_view fullPath)
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{
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AssetFolder* result = assetRoot;
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std::string temp = std::string(fullPath);
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while (!temp.empty())
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{
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size_t slashLoc = temp.find("/");
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if (slashLoc == std::string::npos)
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{
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if (!result->children.contains(temp))
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{
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result->children[temp] = new AssetFolder(temp);
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}
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return result->children[temp];
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}
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std::string folderName = temp.substr(0, slashLoc);
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if (!result->children.contains(folderName))
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{
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result->children[folderName] = new AssetFolder(fullPath);
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}
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result = result->children[folderName];
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temp = temp.substr(slashLoc + 1, temp.size());
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}
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return result;
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}
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void AssetRegistry::initialize(const std::filesystem::path &_rootFolder, Gfx::PGraphics _graphics)
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{
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this->graphics = _graphics;
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this->rootFolder = _rootFolder;
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this->assetRoot = new AssetFolder("");
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loadRegistryInternal();
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}
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void AssetRegistry::loadRegistryInternal()
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{
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peekFolder(assetRoot);
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loadFolder(assetRoot);
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}
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void AssetRegistry::peekFolder(AssetFolder* folder)
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{
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for (const auto& entry : std::filesystem::directory_iterator(rootFolder / folder->folderPath))
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{
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const auto& stem = entry.path().stem().string();
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if (entry.is_directory())
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{
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if (folder->folderPath.empty())
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{
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folder->children[stem] = new AssetFolder(stem);
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}
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else
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{
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folder->children[stem] = new AssetFolder(folder->folderPath + "/" + stem);
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}
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peekFolder(folder->children[stem]);
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continue;
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}
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if(entry.path().filename().compare(".DS_Store") == 0)
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{
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continue;
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}
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auto stream = std::ifstream(entry.path(), std::ios::binary);
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ArchiveBuffer buffer(graphics);
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buffer.readFromStream(stream);
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peekAsset(buffer);
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}
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}
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void AssetRegistry::loadFolder(AssetFolder* folder)
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{
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for (const auto& entry : std::filesystem::directory_iterator(rootFolder / folder->folderPath))
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{
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const auto& path = entry.path();
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if (entry.is_directory())
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{
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auto relative = path.stem().string();
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loadFolder(folder->children[relative]);
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continue;
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}
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if(entry.path().filename().compare(".DS_Store") == 0)
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{
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continue;
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}
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auto stream = std::ifstream(path, std::ios::binary);
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ArchiveBuffer buffer(graphics);
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buffer.readFromStream(stream);
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loadAsset(buffer);
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}
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}
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void AssetRegistry::peekAsset(ArchiveBuffer& buffer)
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{
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// Read asset type
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uint64 identifier;
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Serialization::load(buffer, identifier);
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// Read name
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std::string name;
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Serialization::load(buffer, name);
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// Read folder
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std::string folderPath;
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Serialization::load(buffer, folderPath);
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AssetFolder* folder = getOrCreateFolder(folderPath);
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OAsset asset;
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switch (identifier)
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{
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case TextureAsset::IDENTIFIER:
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asset = new TextureAsset(folderPath, name);
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folder->textures[name] = std::move(asset);
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break;
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case MeshAsset::IDENTIFIER:
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asset = new MeshAsset(folderPath, name);
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folder->meshes[name] = std::move(asset);
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break;
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case MaterialAsset::IDENTIFIER:
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asset = new MaterialAsset(folderPath, name);
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folder->materials[name] = std::move(asset);
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break;
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case MaterialInstanceAsset::IDENTIFIER:
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asset = new MaterialInstanceAsset(folderPath, name);
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folder->instances[name] = std::move(asset);
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break;
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case FontAsset::IDENTIFIER:
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asset = new FontAsset(folderPath, name);
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folder->fonts[name] = std::move(asset);
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break;
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default:
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throw new std::logic_error("Unknown Identifier");
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}
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}
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void AssetRegistry::loadAsset(ArchiveBuffer& buffer)
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{
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// Read asset type
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uint64 identifier;
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Serialization::load(buffer, identifier);
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// Read name
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std::string name;
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Serialization::load(buffer, name);
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// Read folder
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std::string folderPath;
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Serialization::load(buffer, folderPath);
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AssetFolder* folder = getOrCreateFolder(folderPath);
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PAsset asset;
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switch (identifier)
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{
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case TextureAsset::IDENTIFIER:
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asset = PTextureAsset(folder->textures.at(name));
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break;
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case MeshAsset::IDENTIFIER:
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asset = PMeshAsset(folder->meshes.at(name));
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break;
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case MaterialAsset::IDENTIFIER:
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asset = PMaterialAsset(folder->materials.at(name));
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break;
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case MaterialInstanceAsset::IDENTIFIER:
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asset = PMaterialInstanceAsset(folder->instances.at(name));
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break;
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case FontAsset::IDENTIFIER:
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asset = PFontAsset(folder->fonts.at(name));
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break;
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default:
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throw new std::logic_error("Unknown Identifier");
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}
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asset->load(buffer);
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}
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void AssetRegistry::saveRegistryInternal()
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{
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saveFolder("", assetRoot);
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}
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void AssetRegistry::saveFolder(const std::filesystem::path& folderPath, AssetFolder* folder)
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{
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std::filesystem::create_directory(rootFolder / folderPath);
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for (const auto& [name, texture] : folder->textures)
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{
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saveAsset(PTextureAsset(texture), TextureAsset::IDENTIFIER, folderPath, name);
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}
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for (const auto& [name, mesh] : folder->meshes)
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{
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saveAsset(PMeshAsset(mesh), MeshAsset::IDENTIFIER, folderPath, name);
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}
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for (const auto& [name, material] : folder->materials)
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{
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saveAsset(PMaterialAsset(material), MaterialAsset::IDENTIFIER, folderPath, name);
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}
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for (const auto& [name, material] : folder->instances)
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{
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saveAsset(PMaterialInstanceAsset(material), MaterialInstanceAsset::IDENTIFIER, folderPath, name);
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}
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for (const auto& [name, font] : folder->fonts)
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{
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saveAsset(PFontAsset(font), FontAsset::IDENTIFIER, folderPath, name);
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}
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for (auto& [name, child] : folder->children)
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{
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saveFolder(folderPath / name, child);
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}
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}
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void AssetRegistry::saveAsset(PAsset asset, uint64 identifier, const std::filesystem::path& folderPath, std::string name)
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{
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if (name.empty())
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return;
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std::string path = (folderPath / name).string().append(".asset");
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auto assetStream = createWriteStream(std::move(path), std::ios::binary);
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ArchiveBuffer buffer(graphics);
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// write identifier
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Serialization::save(buffer, identifier);
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// write name
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Serialization::save(buffer, name);
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// write folder
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Serialization::save(buffer, folderPath.string());
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// write asset data
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asset->save(buffer);
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buffer.writeToStream(assetStream);
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}
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std::filesystem::path AssetRegistry::getRootFolder()
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{
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return get().rootFolder;
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}
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void AssetRegistry::registerMesh(OMeshAsset mesh)
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{
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AssetFolder* folder = getOrCreateFolder(mesh->getFolderPath());
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folder->meshes[mesh->getName()] = std::move(mesh);
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}
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void AssetRegistry::registerTexture(OTextureAsset texture)
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{
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AssetFolder* folder = getOrCreateFolder(texture->getFolderPath());
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folder->textures[texture->getName()] = std::move(texture);
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}
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void AssetRegistry::registerFont(OFontAsset font)
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{
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AssetFolder* folder = getOrCreateFolder(font->getFolderPath());
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folder->fonts[font->getName()] = std::move(font);
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}
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void AssetRegistry::registerMaterial(OMaterialAsset material)
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{
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AssetFolder* folder = getOrCreateFolder(material->getFolderPath());
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folder->materials[material->getName()] = std::move(material);
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}
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void AssetRegistry::registerMaterialInstance(OMaterialInstanceAsset material)
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{
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AssetFolder* folder = getOrCreateFolder(material->getFolderPath());
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folder->instances[material->getName()] = std::move(material);
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}
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std::ofstream AssetRegistry::internalCreateWriteStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
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{
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auto fullPath = rootFolder / relativePath;
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std::filesystem::create_directories(fullPath.parent_path());
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return std::ofstream(fullPath.string(), openmode);
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}
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std::ifstream AssetRegistry::internalCreateReadStream(const std::filesystem::path& relativePath, std::ios_base::openmode openmode)
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{
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auto fullPath = rootFolder / relativePath;
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std::filesystem::create_directories(fullPath.parent_path());
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return std::ifstream(fullPath.string(), openmode);
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}
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AssetRegistry::AssetFolder::AssetFolder(std::string_view folderPath)
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: folderPath(folderPath)
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{}
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AssetRegistry::AssetFolder::~AssetFolder()
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{
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for (auto [_, child] : children)
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{
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delete child;
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}
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}
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