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Seele/src/Engine/Asset/MeshLoader.h
T
2021-04-13 23:09:16 +02:00

33 lines
1.0 KiB
C++

#pragma once
#include "MinimalEngine.h"
#include "Containers/List.h"
#include <thread>
#include <future>
#include <filesystem>
struct aiScene;
struct aiTexel;
namespace Seele
{
DECLARE_REF(Mesh)
DECLARE_REF(MeshAsset)
DECLARE_REF(MaterialAsset)
DECLARE_NAME_REF(Gfx, Graphics)
class MeshLoader
{
public:
MeshLoader(Gfx::PGraphics graphic);
~MeshLoader();
void importAsset(const std::filesystem::path& filePath);
private:
void loadMaterials(const aiScene* scene, Array<PMaterialAsset>& globalMaterials, Gfx::PGraphics graphics);
void loadTextures(const aiScene* scene, const std::filesystem::path& meshPath);
void loadGlobalMeshes(const aiScene* scene, Array<PMesh>& globalMeshes, const Array<PMaterialAsset>& materials, Gfx::PGraphics graphics);
void convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels);
void import(PMeshAsset meshAsset, const std::filesystem::path& path);
List<std::future<void>> futures;
Gfx::PGraphics graphics;
};
DEFINE_REF(MeshLoader)
} // namespace Seele