33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
#pragma once
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#include "MinimalEngine.h"
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#include "Containers/List.h"
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#include <thread>
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#include <future>
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#include <filesystem>
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struct aiScene;
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struct aiTexel;
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namespace Seele
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{
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DECLARE_REF(Mesh)
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DECLARE_REF(MeshAsset)
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DECLARE_REF(MaterialAsset)
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DECLARE_NAME_REF(Gfx, Graphics)
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class MeshLoader
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{
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public:
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MeshLoader(Gfx::PGraphics graphic);
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~MeshLoader();
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void importAsset(const std::filesystem::path& filePath);
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private:
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void loadMaterials(const aiScene* scene, Array<PMaterialAsset>& globalMaterials, Gfx::PGraphics graphics);
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void loadTextures(const aiScene* scene, const std::filesystem::path& meshPath);
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void loadGlobalMeshes(const aiScene* scene, Array<PMesh>& globalMeshes, const Array<PMaterialAsset>& materials, Gfx::PGraphics graphics);
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void convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels);
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void import(PMeshAsset meshAsset, const std::filesystem::path& path);
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List<std::future<void>> futures;
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Gfx::PGraphics graphics;
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};
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DEFINE_REF(MeshLoader)
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} // namespace Seele
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