Files
Seele/src/Benchmark/main.cpp
T
2024-07-08 13:46:49 +02:00

61 lines
1.7 KiB
C++

#include "Asset/AssetRegistry.h"
#include "Graphics/Initializer.h"
#include "Graphics/StaticMeshVertexData.h"
#include "Graphics/Vulkan/Graphics.h"
#include "PlayView.h"
#include "Window/WindowManager.h"
#include <fmt/core.h>
#include <random>
using namespace Seele;
// make it global so it gets deleted last and automatically
static Gfx::OGraphics graphics;
int main(int argc, char** argv) {
if (argc > 2)
{
return -1;
}
bool useDepthCulling = true;
if (argc == 2 && strcmp(argv[1], "NOCULL") == 0)
{
useDepthCulling = false;
}
std::filesystem::path binaryPath = "C:/Users/Dynamitos/MeshShadingDemo/bin/MeshShadingDemo.dll";
graphics = new Vulkan::Graphics();
GraphicsInitializer initializer;
graphics->init(initializer);
StaticMeshVertexData* vd = StaticMeshVertexData::getInstance();
vd->init(graphics);
OWindowManager windowManager = new WindowManager();
AssetRegistry::init("C:/Users/Dynamitos/MeshShadingDemo/Assets", graphics);
vd->commitMeshes();
WindowCreateInfo mainWindowInfo = {
.width = 1920,
.height = 1080,
.title = "Benchmark",
.preferredFormat = Gfx::SE_FORMAT_B8G8R8A8_SRGB,
};
auto window = windowManager->addWindow(graphics, mainWindowInfo);
ViewportCreateInfo sceneViewInfo = {
.dimensions =
{
.size = {1920, 1080},
.offset = {0, 0},
},
.numSamples = Gfx::SE_SAMPLE_COUNT_4_BIT,
};
OGameView sceneView = new PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string(), useDepthCulling);
sceneView->setFocused();
while (windowManager->isActive()) {
windowManager->render();
}
vd->destroy();
return 0;
}