235 lines
3.7 KiB
C++
235 lines
3.7 KiB
C++
#pragma once
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#include "MinimalEngine.h"
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namespace Seele
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{
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template <typename T>
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class List
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{
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private:
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struct Node
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{
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Node *prev;
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Node *next;
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T data;
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};
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public:
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List()
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{
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root = nullptr;
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tail = nullptr;
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beginIt = Iterator(root);
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endIt = Iterator(tail);
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size = 0;
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}
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~List()
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{
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clear();
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}
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template <typename X>
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class IteratorBase
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{
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public:
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typedef std::forward_iterator_tag iterator_category;
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typedef X value_type;
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typedef std::ptrdiff_t difference_type;
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typedef X &reference;
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typedef X *pointer;
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IteratorBase(Node *x = nullptr)
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: node(x)
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{
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}
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IteratorBase(const IteratorBase &i)
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: node(i.node)
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{
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}
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reference operator*() const
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{
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return node->data;
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}
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pointer operator->() const
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{
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return &node->data;
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}
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inline bool operator!=(const IteratorBase &other)
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{
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return node != other.node;
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}
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inline bool operator==(const IteratorBase &other)
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{
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return node == other.node;
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}
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IteratorBase &operator--()
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{
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node = node->prev;
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return *this;
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}
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IteratorBase operator--(int)
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{
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IteratorBase tmp(*this);
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--*this;
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return tmp;
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}
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IteratorBase &operator++()
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{
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node = node->next;
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return *this;
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}
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IteratorBase operator++(int)
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{
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IteratorBase tmp(*this);
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++*this;
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return tmp;
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}
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private:
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Node *node;
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friend class List<T>;
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};
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typedef IteratorBase<T> Iterator;
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typedef IteratorBase<const T> ConstIterator;
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T &front()
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{
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return root->data;
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}
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T &back()
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{
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return tail->prev->data;
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}
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void clear()
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{
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if (empty())
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{
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return;
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}
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for (Node *tmp = root; tmp != tail;)
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{
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tmp = tmp->next;
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delete tmp->prev;
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}
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delete tail;
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tail = nullptr;
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root = nullptr;
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}
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//Insert at the end
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Iterator add(const T &value)
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{
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if (root == nullptr)
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{
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root = new Node();
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tail = root;
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}
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tail->data = value;
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Node *newTail = new Node();
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newTail->prev = tail;
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newTail->next = nullptr;
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tail->next = newTail;
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Iterator insertedElement(tail);
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tail = newTail;
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refreshIterators();
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size++;
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return insertedElement;
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}
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Iterator add(T&& value)
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{
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if (root == nullptr)
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{
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root = new Node();
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tail = root;
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}
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tail->data = std::move(value);
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Node *newTail = new Node();
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newTail->prev = tail;
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newTail->next = nullptr;
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tail->next = newTail;
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Iterator insertedElement(tail);
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tail = newTail;
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refreshIterators();
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size++;
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return insertedElement;
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}
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Iterator remove(Iterator pos)
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{
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size--;
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Node *prev = pos.node->prev;
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Node *next = pos.node->next;
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if (prev == nullptr)
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{
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root = next;
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}
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else
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{
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prev->next = next;
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}
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next->prev = prev;
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delete pos.node;
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refreshIterators();
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return Iterator(next);
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}
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Iterator insert(Iterator pos, const T &value)
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{
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size++;
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if (root == nullptr)
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{
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root = new Node();
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root->data = value;
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tail = new Node();
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root->next = tail;
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root->prev = nullptr;
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tail->prev = root;
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tail->next = nullptr;
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refreshIterators();
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return beginIt;
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}
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Node *tmp = pos.node->prev;
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Node *newNode = new Node();
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newNode->data = value;
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tmp->next = newNode;
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newNode->prev = tmp;
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newNode->next = pos.node;
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pos.node->prev = newNode;
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return Iterator(newNode);
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}
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Iterator find(const T &value)
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{
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for (Node *i = root; i != tail; i = i->next)
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{
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if (!(i->data < value) && !(value < i->data))
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{
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return Iterator(i);
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}
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}
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return endIt;
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}
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bool empty()
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{
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return size == 0;
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}
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uint32 length()
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{
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return size;
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}
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Iterator begin()
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{
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return beginIt;
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}
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Iterator end()
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{
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return endIt;
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}
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private:
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void refreshIterators()
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{
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beginIt = Iterator(root);
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endIt = Iterator(tail);
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}
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Node *root;
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Node *tail;
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Iterator beginIt;
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Iterator endIt;
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uint32 size;
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};
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} // namespace Seele
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