Files
Seele/src/Engine/Graphics/Vulkan/CommandBuffer.h
T

171 lines
5.1 KiB
C++

#pragma once
#include "Queue.h"
#include "DescriptorSets.h"
#include "Buffer.h"
namespace Seele
{
struct VertexInputStream;
namespace Vulkan
{
DECLARE_REF(RenderPass)
DECLARE_REF(Framebuffer)
DECLARE_REF(RenderCommand)
DECLARE_REF(ComputeCommand)
DECLARE_REF(DescriptorSet)
DECLARE_REF(CommandBufferManager)
class CmdBuffer
{
public:
CmdBuffer(PGraphics graphics, VkCommandPool cmdPool, PCommandBufferManager manager);
virtual ~CmdBuffer();
inline VkCommandBuffer getHandle()
{
return handle;
}
void reset();
void begin();
void end();
void beginRenderPass(PRenderPass renderPass, PFramebuffer framebuffer);
void endRenderPass();
void executeCommands(const Array<Gfx::PRenderCommand>& secondaryCommands);
void executeCommands(const Array<Gfx::PComputeCommand>& secondaryCommands);
void addWaitSemaphore(VkPipelineStageFlags stages, PSemaphore waitSemaphore);
void refreshFence();
void waitForCommand(uint32 timeToWait = 1000000u);
PFence getFence();
PCommandBufferManager getManager();
enum State
{
ReadyBegin,
InsideBegin,
RenderPassActive,
Ended,
Submitted,
};
private:
PGraphics graphics;
PCommandBufferManager manager;
OFence fence;
State state;
VkViewport currentViewport;
VkRect2D currentScissor;
std::mutex handleLock;
VkCommandBuffer handle;
VkCommandPool owner;
Array<PSemaphore> waitSemaphores;
Array<VkPipelineStageFlags> waitFlags;
Array<PRenderCommand> executingRenders;
Array<PComputeCommand> executingComputes;
Array<PDescriptorSet> boundDescriptors;
friend class RenderCommand;
friend class CommandBufferManager;
friend class Queue;
};
DEFINE_REF(CmdBuffer)
DECLARE_REF(GraphicsPipeline)
DECLARE_REF(ComputePipeline)
class RenderCommand : public Gfx::RenderCommand
{
public:
RenderCommand(PGraphics graphics, VkCommandPool cmdPool);
virtual ~RenderCommand();
inline VkCommandBuffer getHandle()
{
return handle;
}
void begin(PRenderPass renderPass, PFramebuffer framebuffer);
void end();
void reset();
virtual bool isReady() override;
virtual void setViewport(Gfx::PViewport viewport) override;
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) override;
virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) override;
virtual void dispatch(uint32 groupX, uint32 groupY, uint32 groupZ) override;
private:
PGraphicsPipeline pipeline;
bool ready;
Array<PDescriptorSet> boundDescriptors;
VkViewport currentViewport;
VkRect2D currentScissor;
PGraphics graphics;
std::thread::id threadId;
VkCommandBuffer handle;
VkCommandPool owner;
friend class CmdBuffer;
};
DEFINE_REF(RenderCommand)
class ComputeCommand : public Gfx::ComputeCommand
{
public:
ComputeCommand(PGraphics graphics, VkCommandPool cmdPool);
virtual ~ComputeCommand();
inline VkCommandBuffer getHandle()
{
return handle;
}
void begin(PCmdBuffer parent);
void end();
void reset();
virtual bool isReady() override;
virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
private:
PComputePipeline pipeline;
bool ready;
Array<DescriptorSet*> boundDescriptors;
VkViewport currentViewport;
VkRect2D currentScissor;
PGraphics graphics;
std::thread::id threadId;
VkCommandBuffer handle;
VkCommandPool owner;
friend class CmdBuffer;
};
DEFINE_REF(ComputeCommand)
class CommandBufferManager
{
public:
CommandBufferManager(PGraphics graphics, PQueue queue);
virtual ~CommandBufferManager();
inline PQueue getQueue() const
{
return queue;
}
PCmdBuffer getCommands();
PRenderCommand createRenderCommand(PRenderPass renderPass, PFramebuffer framebuffer, const std::string& name);
PComputeCommand createComputeCommand(const std::string& name);
VkCommandPool getPoolHandle() const
{
return commandPool;
}
void submitCommands(PSemaphore signalSemaphore = nullptr);
private:
PGraphics graphics;
VkCommandPool commandPool;
PQueue queue;
uint32 queueFamilyIndex;
PCmdBuffer activeCmdBuffer;
std::mutex allocatedBufferLock;
Array<OCmdBuffer> allocatedBuffers;
std::mutex allocatedRenderLock;
std::mutex allocatedComputeLock;
Array<ORenderCommand> allocatedRenderCommands;
Array<OComputeCommand> allocatedComputeCommands;
};
DEFINE_REF(CommandBufferManager)
} // namespace Vulkan
} // namespace Seele