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Seele/src/Engine/Graphics/Metal/Descriptor.h
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2025-03-05 09:41:34 +01:00

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5.3 KiB
C++

#pragma once
#include "Buffer.h"
#include "Foundation/NSArray.hpp"
#include "Foundation/NSObject.hpp"
#include "Graphics/Descriptor.h"
#include "Graphics/Initializer.h"
#include "Graphics/Metal/Command.h"
#include "Graphics/Metal/Resources.h"
#include "Graphics/Metal/Texture.h"
#include "Metal/MTLAccelerationStructure.hpp"
#include "Metal/MTLArgumentEncoder.hpp"
#include "Metal/MTLCommandEncoder.hpp"
#include "Metal/MTLLibrary.hpp"
#include "Metal/MTLResource.hpp"
#include "MinimalEngine.h"
namespace Seele {
namespace Metal {
DECLARE_REF(Graphics)
struct DescriptorMapping
{
uint32 index;
uint32 constantSize;
MTL::ResourceUsage access;
};
class DescriptorLayout : public Gfx::DescriptorLayout {
public:
DescriptorLayout(PGraphics graphics, const std::string& name);
virtual ~DescriptorLayout();
virtual void create() override;
MTL::ArgumentEncoder* createEncoder();
constexpr bool isPlainDescriptor() const { return plainDescriptor; }
private:
constexpr uint64 flattenIndex(uint32 binding, uint32 arrayIndex) const { return uint64(arrayIndex) << 32 | binding; }
PGraphics graphics;
NS::Array* arguments;
Map<std::string, DescriptorMapping> variableMapping;
uint32 numResources;
// descriptor sets containing only uniform data are not actually argument buffers, so they need to be
// handled separately
bool plainDescriptor = true;
friend class DescriptorSet;
};
DEFINE_REF(DescriptorLayout)
DECLARE_REF(DescriptorSet)
class DescriptorPool : public Gfx::DescriptorPool {
public:
DescriptorPool(PGraphics graphics, PDescriptorLayout layout);
virtual ~DescriptorPool();
virtual Gfx::PDescriptorSet allocateDescriptorSet() override;
virtual void reset() override;
constexpr PDescriptorLayout getLayout() const { return layout; }
private:
PGraphics graphics;
PDescriptorLayout layout;
Array<ODescriptorSet> allocatedSets;
};
DEFINE_REF(DescriptorPool)
class DescriptorSet : public Gfx::DescriptorSet, public CommandBoundResource {
public:
DescriptorSet(PGraphics graphics, PDescriptorPool owner);
virtual ~DescriptorSet();
virtual void reset();
virtual void writeChanges() override;
virtual void updateConstants(const std::string& name, uint32 offset, void* data) override;
virtual void updateBuffer(const std::string& name, uint32 index, Gfx::PShaderBuffer uniformBuffer) override;
virtual void updateBuffer(const std::string& name, uint32 index, Gfx::PVertexBuffer uniformBuffer) override;
virtual void updateBuffer(const std::string& name, uint32 index, Gfx::PIndexBuffer uniformBuffer) override;
virtual void updateSampler(const std::string& name, uint32 index, Gfx::PSampler samplerState) override;
virtual void updateTexture(const std::string& name, uint32 index, Gfx::PTexture2D texture) override;
virtual void updateTexture(const std::string& name, uint32 index, Gfx::PTexture3D texture) override;
virtual void updateTexture(const std::string& name, uint32 index, Gfx::PTextureCube texture) override;
virtual void updateAccelerationStructure(const std::string& name, uint32 index, Gfx::PTopLevelAS as) override;
constexpr bool isPlainDescriptor() const { return owner->getLayout()->isPlainDescriptor(); }
constexpr MTL::ArgumentEncoder* createEncoder() const { return owner->getLayout()->createEncoder(); }
private:
PGraphics graphics;
PDescriptorPool owner;
OBufferAllocation argumentBuffer = nullptr;
MTL::ArgumentEncoder* encoder = nullptr;
Array<PCommandBoundResource> boundResources;
struct UniformWriteInfo
{
uint32 index;
Array<uint8> content;
void apply(MTL::ArgumentEncoder* encoder) const { std::memcpy(encoder->constantData(index), content.data(), content.size()); }
};
Array<UniformWriteInfo> uniformWrites;
struct BufferWriteInfo
{
uint32 index;
MTL::ResourceUsage access;
PBufferAllocation buffer;
void apply(MTL::ArgumentEncoder* encoder) const { encoder->setBuffer(buffer->buffer, 0, index); }
};
Array<BufferWriteInfo> bufferWrites;
struct TextureWriteInfo
{
uint32 index;
MTL::ResourceUsage access;
PTextureHandle texture;
void apply(MTL::ArgumentEncoder* encoder) const { encoder->setTexture(texture->texture, index); }
};
Array<TextureWriteInfo> textureWrites;
struct SamplerWriteInfo
{
uint32 index;
PSampler sampler;
void apply(MTL::ArgumentEncoder* encoder) const { encoder->setSamplerState(sampler->getHandle(), index); }
};
Array<SamplerWriteInfo> samplerWrites;
struct AccelerationStructureWriteInfo
{
uint32 index;
MTL::ResourceUsage access;
MTL::AccelerationStructure* accelerationStructure;
void apply(MTL::ArgumentEncoder* encoder) const { encoder->setAccelerationStructure(accelerationStructure, index); }
};
Array<AccelerationStructureWriteInfo> accelerationWrites;
friend class RenderCommand;
friend class ComputeCommand;
};
DEFINE_REF(DescriptorSet)
class PipelineLayout : public Gfx::PipelineLayout {
public:
PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout);
virtual ~PipelineLayout();
virtual void create() override;
private:
PGraphics graphics;
};
DEFINE_REF(PipelineLayout)
} // namespace Metal
} // namespace Seele