Files
Seele/src/Editor/Window/SceneView.h
T
2024-06-11 14:15:29 +02:00

40 lines
1.1 KiB
C++

#pragma once
#include "ThreadPool.h"
#include "ViewportControl.h"
#include "Window/View.h"
namespace Seele {
DECLARE_REF(Scene)
namespace Editor {
class SceneView : public View {
public:
SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreateInfo& createInfo);
~SceneView();
virtual void beginUpdate() override;
virtual void update() override;
virtual void commitUpdate() override;
virtual void prepareRender() override;
virtual void render() override;
PScene getScene() const { return scene; }
private:
OScene scene;
Component::Camera viewportCamera;
RenderGraph renderGraph;
ViewportControl cameraSystem;
virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override;
virtual void mouseMoveCallback(double xPos, double yPos) override;
virtual void mouseButtonCallback(MouseButton button, InputAction action, KeyModifier modifier) override;
virtual void scrollCallback(double xOffset, double yOffset) override;
virtual void fileCallback(int count, const char** paths) override;
};
DEFINE_REF(SceneView)
} // namespace Editor
} // namespace Seele