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Seele/src/Engine/Graphics/Metal/Descriptor.mm
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#include "Descriptor.h"
#include "Buffer.h"
#include "Enums.h"
#include "Foundation/NSArray.hpp"
#include "Foundation/NSObject.hpp"
#include "Graphics/Descriptor.h"
#include "Graphics/Enums.h"
#include "Graphics/Initializer.h"
#include "Graphics/Metal/Resources.h"
#include "Graphics/Metal/Shader.h"
#include "Metal/MTLArgument.hpp"
#include "Metal/MTLArgumentEncoder.hpp"
#include "Metal/MTLDevice.hpp"
#include "Metal/MTLResource.hpp"
#include "Metal/MTLStageInputOutputDescriptor.hpp"
#include "Metal/MTLTexture.hpp"
#include "Texture.h"
#include <CRC.h>
#include <CoreFoundation/CoreFoundation.h>
#include <Foundation/Foundation.h>
#include <iostream>
#include <stdexcept>
using namespace Seele;
using namespace Seele::Metal;
DescriptorLayout::DescriptorLayout(PGraphics graphics, const std::string& name) : Gfx::DescriptorLayout(name), graphics(graphics) {}
DescriptorLayout::~DescriptorLayout() { arguments->release(); }
void DescriptorLayout::create() {
pool = new DescriptorPool(graphics, this);
hash = CRC::Calculate(descriptorBindings.data(), sizeof(Gfx::DescriptorBinding) * descriptorBindings.size(), CRC::CRC_32());
MTL::ArgumentDescriptor** objects = new MTL::ArgumentDescriptor*[descriptorBindings.size()];
uint32 mappingCounter = 0;
for (uint32 i = 0; i < descriptorBindings.size(); ++i) {
if (descriptorBindings[i].descriptorType != Gfx::SE_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK) {
plainDescriptor = false;
}
objects[i] = MTL::ArgumentDescriptor::alloc()->init();
objects[i]->setIndex(mappingCounter);
objects[i]->setAccess(MTL::BindingAccessReadOnly);
objects[i]->setArrayLength(descriptorBindings[i].descriptorCount);
objects[i]->setDataType(MTL::DataTypeChar);
objects[i]->setArrayLength(descriptorBindings[i].uniformLength);
variableMapping[descriptorBindings[i].name] = DescriptorMapping{
.index = mappingCounter,
.constantSize = descriptorBindings[i].uniformLength,
.access = descriptorBindings[i].access,
};
mappingCounter += descriptorBindings[i].descriptorCount;
}
numResources = mappingCounter;
arguments = NS::Array::array((NS::Object**)objects, descriptorBindings.size());
delete[] objects;
}
MTL::ArgumentEncoder* DescriptorLayout::createEncoder() { return graphics->getDevice()->newArgumentEncoder(arguments); }
DescriptorSetHandle::DescriptorSetHandle(PGraphics graphics, PDescriptorPool owner, const std::string& name)
: CommandBoundResource(graphics, name), owner(owner)
{
}
DescriptorSetHandle::~DescriptorSetHandle() {
if(encoder != nullptr) {
encoder->release();
}
std::cout << "destroying descriptor set" << std::endl;
}
void DescriptorSetHandle::updateConstants(const std::string& name, uint32 offset, void* data) {
uint32 flattenedIndex = owner->getLayout()->variableMapping[name].index;
Array<uint8> contents(owner->getLayout()->variableMapping[name].constantSize);
std::memcpy(contents.data(), (uint8*)data + offset, contents.size());
uniformWrites.add(UniformWriteInfo{
.index = flattenedIndex,
.content = contents,
});
}
void DescriptorSetHandle::updateBuffer(const std::string& name, uint32 index, Gfx::PShaderBuffer uniformBuffer) {
uint32 flattenedIndex = owner->getLayout()->variableMapping[name].index + index;
PShaderBuffer buffer = uniformBuffer.cast<ShaderBuffer>();
bufferWrites.add(BufferWriteInfo{
.index = flattenedIndex,
.buffer = buffer->getAlloc(),
.access = owner->getLayout()->variableMapping[name].access,
});
boundResources.add(buffer->getAlloc());
}
void DescriptorSetHandle::updateBuffer(const std::string& name, uint32 index, Gfx::PVertexBuffer uniformBuffer) {
uint32 flattenedIndex = owner->getLayout()->variableMapping[name].index + index;
PVertexBuffer buffer = uniformBuffer.cast<VertexBuffer>();
bufferWrites.add(BufferWriteInfo{
.index = flattenedIndex,
.buffer = buffer->getAlloc(),
.access = owner->getLayout()->variableMapping[name].access,
});
boundResources.add(buffer->getAlloc());
}
void DescriptorSetHandle::updateBuffer(const std::string& name, uint32 index, Gfx::PIndexBuffer uniformBuffer) {
uint32 flattenedIndex = owner->getLayout()->variableMapping[name].index + index;
PIndexBuffer buffer = uniformBuffer.cast<IndexBuffer>();
bufferWrites.add(BufferWriteInfo{
.index = flattenedIndex,
.buffer = buffer->getAlloc(),
.access = owner->getLayout()->variableMapping[name].access,
});
boundResources.add(buffer->getAlloc());
}
void DescriptorSetHandle::updateBuffer(const std::string& name, uint32 index, Gfx::PUniformBuffer uniformBuffer) {
uint32 flattenedIndex = owner->getLayout()->variableMapping[name].index + index;
PIndexBuffer buffer = uniformBuffer.cast<IndexBuffer>();
bufferWrites.add(BufferWriteInfo{
.index = flattenedIndex,
.buffer = buffer->getAlloc(),
.access = owner->getLayout()->variableMapping[name].access,
});
boundResources.add(buffer->getAlloc());
}
void DescriptorSetHandle::updateSampler(const std::string& name, uint32 index, Gfx::PSampler samplerState) {
uint32 flattenedIndex = owner->getLayout()->variableMapping[name].index + index;
PSampler sampler = samplerState.cast<Sampler>();
samplerWrites.add(SamplerWriteInfo{
.index = flattenedIndex,
.sampler = sampler,
});
}
void DescriptorSetHandle::updateTexture(const std::string& name, uint32 index, Gfx::PTextureView texture) {
uint32 flattenedIndex = owner->getLayout()->variableMapping[name].index + index;
PTextureView tex = texture.cast<TextureView>();
textureWrites.add(TextureWriteInfo{
.index = flattenedIndex,
.texture = tex,
.access = owner->getLayout()->variableMapping[name].access,
});
boundResources.add(tex);
boundResources.add(tex->getSource());
}
void DescriptorSetHandle::updateAccelerationStructure(const std::string& , uint32 , Gfx::PTopLevelAS ){}
DescriptorPool::DescriptorPool(PGraphics graphics, PDescriptorLayout layout) : graphics(graphics), layout(layout) {}
DescriptorPool::~DescriptorPool() {}
Gfx::ODescriptorSet DescriptorPool::allocateDescriptorSet() {
for (uint32 setIndex = 0; setIndex < allocatedSets.size(); ++setIndex) {
if (allocatedSets[setIndex]->isCurrentlyBound()) {
// Currently in use, skip
continue;
}
// Found set, stop searching
return new DescriptorSet(graphics, this, allocatedSets[setIndex]);
}
allocatedSets.add(new DescriptorSetHandle(graphics, this, layout->getName()));
return new DescriptorSet(graphics, this, allocatedSets.back());
}
void DescriptorPool::reset() {}
DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner, PDescriptorSetHandle handle)
: Gfx::DescriptorSet(owner->getLayout()), graphics(graphics), owner(owner), setHandle(handle) {
}
DescriptorSet::~DescriptorSet() {
}
void DescriptorSet::writeChanges() {}
void DescriptorSet::updateConstants(const std::string& name, uint32 offset, void* data) {
setHandle->updateConstants(name, offset, data);
}
void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PShaderBuffer uniformBuffer){
setHandle->updateBuffer(name, index, uniformBuffer);
}
void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PVertexBuffer uniformBuffer){
setHandle->updateBuffer(name, index, uniformBuffer);
}
void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PIndexBuffer uniformBuffer){
setHandle->updateBuffer(name, index, uniformBuffer);
}
void DescriptorSet::updateBuffer(const std::string& name, uint32 index, Gfx::PUniformBuffer uniformBuffer){
setHandle->updateBuffer(name, index, uniformBuffer);
}
void DescriptorSet::updateSampler(const std::string& name, uint32 index, Gfx::PSampler samplerState){
setHandle->updateSampler(name, index, samplerState);
}
void DescriptorSet::updateTexture(const std::string& name, uint32 index, Gfx::PTextureView texture){
setHandle->updateTexture(name, index, texture);
}
void DescriptorSet::updateAccelerationStructure(const std::string& name, uint32 index, Gfx::PTopLevelAS as){
setHandle->updateAccelerationStructure(name, index, as);
}
PipelineLayout::PipelineLayout(PGraphics graphics, const std::string& name, Gfx::PPipelineLayout baseLayout)
: Gfx::PipelineLayout(name, baseLayout), graphics(graphics) {}
PipelineLayout::~PipelineLayout() {}
void PipelineLayout::create() {
for (auto& [_, set] : descriptorSetLayouts) {
assert(set->getHash() != 0);
uint32 setHash = set->getHash();
layoutHash = CRC::Calculate(&setHash, sizeof(uint32), CRC::CRC_32(), layoutHash);
}
}