Files
Seele/src/Engine/System/CameraUpdater.cpp
T

15 lines
493 B
C++

#include "CameraUpdater.h"
using namespace Seele;
using namespace Seele::System;
CameraUpdater::CameraUpdater(PScene scene) : ComponentSystem<Component::Camera, Component::Transform>(scene) {}
CameraUpdater::~CameraUpdater() {}
void CameraUpdater::update(Component::Camera& camera, Component::Transform& transform) {
Vector eyePos = transform.getPosition();
Vector lookAt = eyePos - transform.getForward();
camera.viewMatrix = glm::lookAtLH(eyePos, lookAt, Vector(0, 1, 0));
}