15 lines
493 B
C++
15 lines
493 B
C++
#include "CameraUpdater.h"
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using namespace Seele;
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using namespace Seele::System;
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CameraUpdater::CameraUpdater(PScene scene) : ComponentSystem<Component::Camera, Component::Transform>(scene) {}
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CameraUpdater::~CameraUpdater() {}
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void CameraUpdater::update(Component::Camera& camera, Component::Transform& transform) {
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Vector eyePos = transform.getPosition();
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Vector lookAt = eyePos - transform.getForward();
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camera.viewMatrix = glm::lookAtLH(eyePos, lookAt, Vector(0, 1, 0));
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}
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