125 lines
3.9 KiB
Plaintext
125 lines
3.9 KiB
Plaintext
import Common;
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import BRDF;
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import Scene;
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import VertexData;
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import MaterialParameter;
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struct MeshPayload
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{
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uint instanceId[MAX_MESHLETS_PER_MESH];
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uint meshletId[MAX_MESHLETS_PER_MESH];
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};
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groupshared MeshPayload p;
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groupshared uint head;
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groupshared float4x4 localToClip;
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groupshared Frustum viewFrustum;
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[numthreads(TASK_GROUP_SIZE, 1, 1)]
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[outputtopology("triangle")]
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[shader("amplification")]
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void taskMain(
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uint threadID: SV_GroupIndex,
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uint groupID: SV_GroupID
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){
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InstanceData instance = pScene.instances[groupID];
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if(threadID == 0)
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{
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head = 0;
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localToClip = mul(pViewParams.projectionMatrix, mul(pViewParams.viewMatrix, instance.transformMatrix));
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// Left
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viewFrustum.sides[0].n = float3(1, 0, 0);
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viewFrustum.sides[0].d = -1;
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// Right
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viewFrustum.sides[1].n = float3(-1, 0, 0);
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viewFrustum.sides[1].d = 1;
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// Top
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viewFrustum.sides[2].n = float3(0, -1, 0);
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viewFrustum.sides[2].d = 1;
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// Bottom
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viewFrustum.sides[1].n = float3(0, 1, 0);
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viewFrustum.sides[1].d = -1;
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// Base
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viewFrustum.basePlane.n = float3(0, 0, 1);
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viewFrustum.basePlane.d = 0;
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}
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GroupMemoryBarrierWithGroupSync();
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MeshData mesh = pScene.meshData[groupID];
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for(uint i = threadID; i < MAX_MESHLETS_PER_MESH; i += TASK_GROUP_SIZE)
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{
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if(i < mesh.numMeshlets)
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{
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uint m = mesh.meshletOffset + i;
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MeshletDescription meshlet = pScene.meshletInfos[m];
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//if(meshlet.boundingBox.insideFrustum(localToClip, viewFrustum))
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{
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uint index;
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InterlockedAdd(head, 1, index);
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p.meshletId[index] = m;
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p.instanceId[index] = groupID;
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}
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}
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}
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GroupMemoryBarrierWithGroupSync();
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DispatchMesh(head, 1, 1, p);
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}
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struct PrimitiveAttributes
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{
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uint cull: SV_CullPrimitive;
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};
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[numthreads(MESH_GROUP_SIZE, 1, 1)]
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[outputtopology("triangle")]
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[shader("mesh")]
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void meshMain(
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in uint threadID: SV_GroupIndex,
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in uint groupID: SV_GroupID,
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in payload MeshPayload meshPayload,
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out Vertices<FragmentParameter, MAX_VERTICES> vertices,
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out Indices<uint3, MAX_PRIMITIVES> indices
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){
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InstanceData inst = pScene.instances[meshPayload.instanceId[groupID]];
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MeshData md = pScene.meshData[meshPayload.instanceId[groupID]];
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MeshletDescription m = pScene.meshletInfos[meshPayload.meshletId[groupID]];
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SetMeshOutputCounts(m.vertexCount, m.primitiveCount);
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uint p = min(threadID, m.primitiveCount - 1);
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{
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uint local_idx0 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 0];
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uint local_idx1 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 1];
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uint local_idx2 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 2];
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indices[p] = uint3(local_idx0, local_idx1, local_idx2);
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}
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p = min(threadID + 32, m.primitiveCount - 1);
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{
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uint local_idx0 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 0];
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uint local_idx1 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 1];
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uint local_idx2 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 2];
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indices[p] = uint3(local_idx0, local_idx1, local_idx2);
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}
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p = min(threadID + 64, m.primitiveCount - 1);
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{
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uint local_idx0 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 0];
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uint local_idx1 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 1];
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uint local_idx2 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 2];
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indices[p] = uint3(local_idx0, local_idx1, local_idx2);
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}
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p = min(threadID + 96, m.primitiveCount - 1);
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{
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uint local_idx0 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 0];
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uint local_idx1 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 1];
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uint local_idx2 = pScene.primitiveIndices[m.primitiveOffset + (p * 3) + 2];
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indices[p] = uint3(local_idx0, local_idx1, local_idx2);
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}
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GroupMemoryBarrierWithGroupSync();
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for(uint i = threadID; i < MAX_VERTICES; i+=MESH_GROUP_SIZE)
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{
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uint v = min(i, m.vertexCount - 1);
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{
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int vertexIndex = pScene.vertexIndices[m.vertexOffset + v];
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vertices[v] = pVertexData.getAttributes(md.indicesOffset + vertexIndex).getParameter(inst.transformMatrix);
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}
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}
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} |