Files
Seele/src/Engine/Graphics/Metal/RenderPass.h
T

26 lines
752 B
C++

#pragma once
#include "Graphics/RenderTarget.h"
#include "Resources.h"
namespace Seele {
namespace Metal {
DECLARE_REF(Graphics)
class RenderPass : public Gfx::RenderPass {
public:
RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport viewport,
const std::string& name = "");
virtual ~RenderPass();
void updateRenderPass();
MTL::RenderPassDescriptor* getDescriptor() const { return renderPass; }
const std::string& getName() const { return name; }
private:
PGraphics graphics;
Gfx::PViewport viewport;
MTL::RenderPassDescriptor* renderPass;
std::string name;
};
DEFINE_REF(RenderPass)
} // namespace Metal
} // namespace Seele