12 lines
408 B
Plaintext
12 lines
408 B
Plaintext
import RayTracingData;
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[shader("miss")]
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void miss(inout RayPayload p)
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{
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// p.shading.position = WorldRayDirection() * 1000.0f;
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// p.shading.normal = -WorldRayDirection();
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// p.shading.normalLight = -WorldRayDirection();
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// p.material.color = float4(0, 0, 0, 0);
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p.light = float3(pRayTracingParams.skyBox.Sample(pRayTracingParams.skyBoxSampler, WorldRayDirection()).xyz);
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p.hit = false;
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} |