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Seele/src/Engine/Graphics/Vulkan/NsightAftermathGpuCrashTracker.cpp
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2021-10-13 15:20:30 +02:00

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//*********************************************************
//
// Copyright (c) 2019-2020, NVIDIA CORPORATION. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
//*********************************************************
#include <fstream>
#include <iomanip>
#include <string>
#include "NsightAftermathGpuCrashTracker.h"
//*********************************************************
// GpuCrashTracker implementation
//*********************************************************
GpuCrashTracker::GpuCrashTracker()
: m_initialized(false)
, m_mutex()
, m_shaderDebugInfo()
, m_shaderDatabase()
{
}
GpuCrashTracker::~GpuCrashTracker()
{
// If initialized, disable GPU crash dumps
if (m_initialized)
{
AFTERMATH_CHECK_ERROR(GFSDK_Aftermath_DisableGpuCrashDumps());
}
}
// Initialize the GPU Crash Dump Tracker
void GpuCrashTracker::Initialize()
{
// Enable GPU crash dumps and set up the callbacks for crash dump notifications,
// shader debug information notifications, and providing additional crash
// dump description data.Only the crash dump callback is mandatory. The other two
// callbacks are optional and can be omitted, by passing nullptr, if the corresponding
// functionality is not used.
// The DeferDebugInfoCallbacks flag enables caching of shader debug information data
// in memory. If the flag is set, ShaderDebugInfoCallback will be called only
// in the event of a crash, right before GpuCrashDumpCallback. If the flag is not set,
// ShaderDebugInfoCallback will be called for every shader that is compiled.
AFTERMATH_CHECK_ERROR(GFSDK_Aftermath_EnableGpuCrashDumps(
GFSDK_Aftermath_Version_API,
GFSDK_Aftermath_GpuCrashDumpWatchedApiFlags_Vulkan,
GFSDK_Aftermath_GpuCrashDumpFeatureFlags_DeferDebugInfoCallbacks, // Let the Nsight Aftermath library cache shader debug information.
GpuCrashDumpCallback, // Register callback for GPU crash dumps.
ShaderDebugInfoCallback, // Register callback for shader debug information.
CrashDumpDescriptionCallback, // Register callback for GPU crash dump description.
this)); // Set the GpuCrashTracker object as user data for the above callbacks.
m_initialized = true;
}
// Handler for GPU crash dump callbacks from Nsight Aftermath
void GpuCrashTracker::OnCrashDump(const void* pGpuCrashDump, const uint32_t gpuCrashDumpSize)
{
// Make sure only one thread at a time...
std::lock_guard<std::mutex> lock(m_mutex);
// Write to file for later in-depth analysis with Nsight Graphics.
WriteGpuCrashDumpToFile(pGpuCrashDump, gpuCrashDumpSize);
}
// Handler for shader debug information callbacks
void GpuCrashTracker::OnShaderDebugInfo(const void* pShaderDebugInfo, const uint32_t shaderDebugInfoSize)
{
// Make sure only one thread at a time...
std::lock_guard<std::mutex> lock(m_mutex);
// Get shader debug information identifier
GFSDK_Aftermath_ShaderDebugInfoIdentifier identifier = {};
AFTERMATH_CHECK_ERROR(PFN_GFSDK_Aftermath_GetShaderDebugInfoIdentifier(
GFSDK_Aftermath_Version_API,
pShaderDebugInfo,
shaderDebugInfoSize,
&identifier));
// Store information for decoding of GPU crash dumps with shader address mapping
// from within the application.
std::vector<uint8_t> data((uint8_t*)pShaderDebugInfo, (uint8_t*)pShaderDebugInfo + shaderDebugInfoSize);
m_shaderDebugInfo[identifier].swap(data);
// Write to file for later in-depth analysis of crash dumps with Nsight Graphics
WriteShaderDebugInformationToFile(identifier, pShaderDebugInfo, shaderDebugInfoSize);
}
// Handler for GPU crash dump description callbacks
void GpuCrashTracker::OnDescription(PFN_GFSDK_Aftermath_AddGpuCrashDumpDescription addDescription)
{
// Add some basic description about the crash. This is called after the GPU crash happens, but before
// the actual GPU crash dump callback. The provided data is included in the crash dump and can be
// retrieved using GFSDK_Aftermath_GpuCrashDump_GetDescription().
addDescription(GFSDK_Aftermath_GpuCrashDumpDescriptionKey_ApplicationName, "VkHelloNsightAftermath");
addDescription(GFSDK_Aftermath_GpuCrashDumpDescriptionKey_ApplicationVersion, "v1.0");
addDescription(GFSDK_Aftermath_GpuCrashDumpDescriptionKey_UserDefined, "This is a GPU crash dump example.");
addDescription(GFSDK_Aftermath_GpuCrashDumpDescriptionKey_UserDefined + 1, "Engine State: Rendering.");
addDescription(GFSDK_Aftermath_GpuCrashDumpDescriptionKey_UserDefined + 2, "More user-defined information...");
}
// Helper for writing a GPU crash dump to a file
void GpuCrashTracker::WriteGpuCrashDumpToFile(const void* pGpuCrashDump, const uint32_t gpuCrashDumpSize)
{
// Create a GPU crash dump decoder object for the GPU crash dump.
GFSDK_Aftermath_GpuCrashDump_Decoder decoder = {};
AFTERMATH_CHECK_ERROR(PFN_GFSDK_Aftermath_GpuCrashDump_CreateDecoder(
GFSDK_Aftermath_Version_API,
pGpuCrashDump,
gpuCrashDumpSize,
&decoder));
// Use the decoder object to read basic information, like application
// name, PID, etc. from the GPU crash dump.
GFSDK_Aftermath_GpuCrashDump_BaseInfo baseInfo = {};
AFTERMATH_CHECK_ERROR(PFN_GFSDK_Aftermath_GpuCrashDump_GetBaseInfo(decoder, &baseInfo));
// Use the decoder object to query the application name that was set
// in the GPU crash dump description.
uint32_t applicationNameLength = 0;
AFTERMATH_CHECK_ERROR(PFN_GFSDK_Aftermath_GpuCrashDump_GetDescriptionSize(
decoder,
GFSDK_Aftermath_GpuCrashDumpDescriptionKey_ApplicationName,
&applicationNameLength));
std::vector<char> applicationName(applicationNameLength, '\0');
AFTERMATH_CHECK_ERROR(PFN_GFSDK_Aftermath_GpuCrashDump_GetDescription(
decoder,
GFSDK_Aftermath_GpuCrashDumpDescriptionKey_ApplicationName,
uint32_t(applicationName.size()),
applicationName.data()));
// Create a unique file name for writing the crash dump data to a file.
// Note: due to an Nsight Aftermath bug (will be fixed in an upcoming
// driver release) we may see redundant crash dumps. As a workaround,
// attach a unique count to each generated file name.
static int count = 0;
const std::string baseFileName =
std::string(applicationName.data())
+ "-"
+ std::to_string(baseInfo.pid)
+ "-"
+ std::to_string(++count);
// Write the the crash dump data to a file using the .nv-gpudmp extension
// registered with Nsight Graphics.
const std::string crashDumpFileName = baseFileName + ".nv-gpudmp";
std::ofstream dumpFile(crashDumpFileName, std::ios::out | std::ios::binary);
if (dumpFile)
{
dumpFile.write((const char*)pGpuCrashDump, gpuCrashDumpSize);
dumpFile.close();
}
// Decode the crash dump to a JSON string.
// Step 1: Generate the JSON and get the size.
uint32_t jsonSize = 0;
AFTERMATH_CHECK_ERROR(PFN_GFSDK_Aftermath_GpuCrashDump_GenerateJSON(
decoder,
GFSDK_Aftermath_GpuCrashDumpDecoderFlags_ALL_INFO,
GFSDK_Aftermath_GpuCrashDumpFormatterFlags_NONE,
ShaderDebugInfoLookupCallback,
ShaderLookupCallback,
nullptr,
ShaderSourceDebugInfoLookupCallback,
this,
&jsonSize));
// Step 2: Allocate a buffer and fetch the generated JSON.
std::vector<char> json(jsonSize);
AFTERMATH_CHECK_ERROR(PFN_GFSDK_Aftermath_GpuCrashDump_GetJSON(
decoder,
uint32_t(json.size()),
json.data()));
// Write the the crash dump data as JSON to a file.
const std::string jsonFileName = crashDumpFileName + ".json";
std::ofstream jsonFile(jsonFileName, std::ios::out | std::ios::binary);
if (jsonFile)
{
jsonFile.write(json.data(), json.size());
jsonFile.close();
}
// Destroy the GPU crash dump decoder object.
AFTERMATH_CHECK_ERROR(PFN_GFSDK_Aftermath_GpuCrashDump_DestroyDecoder(decoder));
}
// Helper for writing shader debug information to a file
void GpuCrashTracker::WriteShaderDebugInformationToFile(
GFSDK_Aftermath_ShaderDebugInfoIdentifier identifier,
const void* pShaderDebugInfo,
const uint32_t shaderDebugInfoSize)
{
// Create a unique file name.
const std::string filePath = "shader-" + std::to_string(identifier) + ".nvdbg";
std::ofstream f(filePath, std::ios::out | std::ios::binary);
if (f)
{
f.write((const char*)pShaderDebugInfo, shaderDebugInfoSize);
}
}
// Handler for shader debug information lookup callbacks.
// This is used by the JSON decoder for mapping shader instruction
// addresses to DXIL lines or HLSl source lines.
void GpuCrashTracker::OnShaderDebugInfoLookup(
const GFSDK_Aftermath_ShaderDebugInfoIdentifier& identifier,
PFN_GFSDK_Aftermath_SetData setShaderDebugInfo) const
{
// Search the list of shader debug information blobs received earlier.
auto i_debugInfo = m_shaderDebugInfo.find(identifier);
if (i_debugInfo == m_shaderDebugInfo.end())
{
// Early exit, nothing found. No need to call setShaderDebugInfo.
return;
}
// Let the GPU crash dump decoder know about the shader debug information
// that was found.
setShaderDebugInfo(i_debugInfo->second.data(), uint32_t(i_debugInfo->second.size()));
}
// Handler for shader lookup callbacks.
// This is used by the JSON decoder for mapping shader instruction
// addresses to DXIL lines or HLSL source lines.
// NOTE: If the application loads stripped shader binaries (-Qstrip_debug),
// Aftermath will require access to both the stripped and the not stripped
// shader binaries.
void GpuCrashTracker::OnShaderLookup(
const GFSDK_Aftermath_ShaderHash& shaderHash,
PFN_GFSDK_Aftermath_SetData setShaderBinary) const
{
// Find shader binary data for the shader hash in the shader database.
std::vector<uint8_t> shaderBinary;
if (!m_shaderDatabase.FindShaderBinary(shaderHash, shaderBinary))
{
// Early exit, nothing found. No need to call setShaderBinary.
return;
}
// Let the GPU crash dump decoder know about the shader data
// that was found.
setShaderBinary(shaderBinary.data(), uint32_t(shaderBinary.size()));
}
// Handler for shader source debug info lookup callbacks.
// This is used by the JSON decoder for mapping shader instruction addresses to
// HLSL source lines, if the shaders used by the application were compiled with
// separate debug info data files.
void GpuCrashTracker::OnShaderSourceDebugInfoLookup(
const GFSDK_Aftermath_ShaderDebugName& shaderDebugName,
PFN_GFSDK_Aftermath_SetData setShaderBinary) const
{
// Find source debug info for the shader DebugName in the shader database.
std::vector<uint8_t> shaderBinary;
if (!m_shaderDatabase.FindShaderBinaryWithDebugData(shaderDebugName, shaderBinary))
{
// Early exit, nothing found. No need to call setShaderBinary.
return;
}
// Let the GPU crash dump decoder know about the shader debug data that was
// found.
setShaderBinary(shaderBinary.data(), uint32_t(shaderBinary.size()));
}
// Static callback wrapper for OnCrashDump
void GpuCrashTracker::GpuCrashDumpCallback(
const void* pGpuCrashDump,
const uint32_t gpuCrashDumpSize,
void* pUserData)
{
GpuCrashTracker* pGpuCrashTracker = reinterpret_cast<GpuCrashTracker*>(pUserData);
pGpuCrashTracker->OnCrashDump(pGpuCrashDump, gpuCrashDumpSize);
}
// Static callback wrapper for OnShaderDebugInfo
void GpuCrashTracker::ShaderDebugInfoCallback(
const void* pShaderDebugInfo,
const uint32_t shaderDebugInfoSize,
void* pUserData)
{
GpuCrashTracker* pGpuCrashTracker = reinterpret_cast<GpuCrashTracker*>(pUserData);
pGpuCrashTracker->OnShaderDebugInfo(pShaderDebugInfo, shaderDebugInfoSize);
}
// Static callback wrapper for OnDescription
void GpuCrashTracker::CrashDumpDescriptionCallback(
PFN_GFSDK_Aftermath_AddGpuCrashDumpDescription addDescription,
void* pUserData)
{
GpuCrashTracker* pGpuCrashTracker = reinterpret_cast<GpuCrashTracker*>(pUserData);
pGpuCrashTracker->OnDescription(addDescription);
}
// Static callback wrapper for OnShaderDebugInfoLookup
void GpuCrashTracker::ShaderDebugInfoLookupCallback(
const GFSDK_Aftermath_ShaderDebugInfoIdentifier* pIdentifier,
PFN_GFSDK_Aftermath_SetData setShaderDebugInfo,
void* pUserData)
{
GpuCrashTracker* pGpuCrashTracker = reinterpret_cast<GpuCrashTracker*>(pUserData);
pGpuCrashTracker->OnShaderDebugInfoLookup(*pIdentifier, setShaderDebugInfo);
}
// Static callback wrapper for OnShaderLookup
void GpuCrashTracker::ShaderLookupCallback(
const GFSDK_Aftermath_ShaderHash* pShaderHash,
PFN_GFSDK_Aftermath_SetData setShaderBinary,
void* pUserData)
{
GpuCrashTracker* pGpuCrashTracker = reinterpret_cast<GpuCrashTracker*>(pUserData);
pGpuCrashTracker->OnShaderLookup(*pShaderHash, setShaderBinary);
}
// Static callback wrapper for OnShaderSourceDebugInfoLookup
void GpuCrashTracker::ShaderSourceDebugInfoLookupCallback(
const GFSDK_Aftermath_ShaderDebugName* pShaderDebugName,
PFN_GFSDK_Aftermath_SetData setShaderBinary,
void* pUserData)
{
GpuCrashTracker* pGpuCrashTracker = reinterpret_cast<GpuCrashTracker*>(pUserData);
pGpuCrashTracker->OnShaderSourceDebugInfoLookup(*pShaderDebugName, setShaderBinary);
}