41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#pragma once
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#include "MinimalEngine.h"
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#include "Scene/Scene.h"
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#include "Graphics/GraphicsResources.h"
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#include "Graphics/MeshBatch.h"
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#include "ThreadPool.h"
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namespace Seele
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{
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class MeshProcessor
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{
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public:
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MeshProcessor(Gfx::PGraphics graphics);
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virtual ~MeshProcessor();
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protected:
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PScene scene;
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Gfx::PGraphics graphics;
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virtual Job processMeshBatch(
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const MeshBatch& batch,
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// const PPrimitiveComponent primitiveComponent,
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const Gfx::PRenderPass& renderPass,
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Gfx::PPipelineLayout pipelineLayout,
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Gfx::PDescriptorLayout primitiveLayout,
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Array<Gfx::PDescriptorSet> descriptorSets,
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int32 staticMeshId = -1) = 0;
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void buildMeshDrawCommand(
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const MeshBatch& meshBatch,
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// const PPrimitiveComponent primitiveComponent,
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const Gfx::PRenderPass renderPass,
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Gfx::PPipelineLayout pipelineLayout,
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Gfx::PRenderCommand drawCommand,
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const Array<Gfx::PDescriptorSet>& descriptors,
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Gfx::PVertexShader vertexShader,
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Gfx::PControlShader controlShader,
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Gfx::PEvaluationShader evaluationShader,
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Gfx::PGeometryShader geometryShader,
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Gfx::PFragmentShader fragmentShader,
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bool positionOnly);
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};
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} // namespace Seele
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