Files
Seele/src/Engine/Graphics/RenderPass/RenderPass.h
T
2021-11-24 12:10:23 +01:00

50 lines
1.3 KiB
C++

#pragma once
#include "MinimalEngine.h"
#include "Math/Math.h"
#include "RenderGraph.h"
#include "ThreadPool.h"
namespace Seele
{
DECLARE_NAME_REF(Gfx, Viewport)
DECLARE_NAME_REF(Gfx, Graphics)
DECLARE_NAME_REF(Gfx, RenderPass)
template<typename RenderPassDataType>
class RenderPass
{
public:
RenderPass(Gfx::PGraphics graphics, Gfx::PViewport viewport)
: graphics(graphics)
, viewport(viewport)
{}
virtual ~RenderPass()
{}
void updateViewFrame(RenderPassDataType viewFrame) {
passData = std::move(viewFrame);
}
virtual Job beginFrame() = 0;
virtual Job render() = 0;
virtual Job endFrame() = 0;
virtual void publishOutputs() = 0;
virtual void createRenderPass() = 0;
void setResources(PRenderGraphResources resources) { this->resources = resources; }
protected:
struct ViewParameter
{
Matrix4 viewMatrix;
Matrix4 projectionMatrix;
Matrix4 inverseProjectionMatrix;
Vector4 cameraPosition;
Vector2 screenDimensions;
} viewParams;
PRenderGraphResources resources;
RenderPassDataType passData;
Gfx::PRenderPass renderPass;
Gfx::PGraphics graphics;
Gfx::PViewport viewport;
};
template<typename T>
concept RenderPassType = true;
} // namespace Seele