Files
Seele/src/Engine/Window/InspectorView.cpp
T
2021-11-24 12:10:23 +01:00

70 lines
1.1 KiB
C++

#include "InspectorView.h"
#include "Graphics/Graphics.h"
#include "Scene/Actor/Actor.h"
#include "Window.h"
using namespace Seele;
InspectorView::InspectorView(Gfx::PGraphics graphics, PWindow window, const ViewportCreateInfo &createInfo)
: View(graphics, window, createInfo, "InspectorView")
, uiPass(UIPass(graphics, viewport, new Gfx::SwapchainAttachment(window->getGfxHandle())))
{
}
InspectorView::~InspectorView()
{
}
void InspectorView::beginUpdate()
{
}
void InspectorView::update()
{
}
void InspectorView::commitUpdate()
{
}
void InspectorView::prepareRender()
{
}
Job InspectorView::render()
{
co_await uiPass.beginFrame();
co_await uiPass.render();
co_await uiPass.endFrame();
renderFinishedEvent.raise();
}
void InspectorView::keyCallback(KeyCode, InputAction, KeyModifier)
{
}
void InspectorView::mouseMoveCallback(double, double)
{
}
void InspectorView::mouseButtonCallback(MouseButton, InputAction, KeyModifier)
{
}
void InspectorView::scrollCallback(double, double)
{
}
void InspectorView::fileCallback(int, const char**)
{
}