Files
Seele/src/Engine/Graphics/Metal/RenderPass.h
T
2024-04-18 13:33:35 +02:00

27 lines
642 B
C++

#pragma once
#include "Graphics/RenderTarget.h"
#include "Resources.h"
namespace Seele
{
namespace Metal
{
DECLARE_REF(Graphics)
class RenderPass : public Gfx::RenderPass
{
public:
RenderPass(PGraphics graphics, Gfx::RenderTargetLayout layout, Array<Gfx::SubPassDependency> dependencies, Gfx::PViewport viewport);
virtual ~RenderPass();
void updateRenderPass();
MTL::RenderPassDescriptor* getDescriptor() const
{
return renderPass;
}
private:
PGraphics graphics;
Gfx::PViewport viewport;
MTL::RenderPassDescriptor* renderPass;
};
DEFINE_REF(RenderPass)
} // namespace Metal
} // namespace Seele