57 lines
2.0 KiB
C++
57 lines
2.0 KiB
C++
#include "Window.h"
|
|
#include "WindowManager.h"
|
|
#include <functional>
|
|
|
|
using namespace Seele;
|
|
|
|
Window::Window(PWindowManager owner, Gfx::OWindow handle) : owner(owner), gfxHandle(std::move(handle)) {
|
|
gfxHandle->setResizeCallback([this](uint32 w, uint32 h) { onResize(w, h); });
|
|
}
|
|
|
|
Window::~Window() {}
|
|
|
|
void Window::addView(PView view) { views.add(view); }
|
|
|
|
void Window::pollInputs() { gfxHandle->pollInput(); }
|
|
|
|
void Window::render() {
|
|
gfxHandle->beginFrame();
|
|
for (auto& view : views) {
|
|
view->beginUpdate();
|
|
view->update();
|
|
view->commitUpdate();
|
|
view->prepareRender();
|
|
view->render();
|
|
}
|
|
gfxHandle->endFrame();
|
|
}
|
|
|
|
Gfx::PWindow Window::getGfxHandle() { return gfxHandle; }
|
|
|
|
void Window::setFocused(PView view) {
|
|
auto keyFunction = std::bind(&View::keyCallback, view.getHandle(), std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
|
|
auto mouseMoveFunction = std::bind(&View::mouseMoveCallback, view.getHandle(), std::placeholders::_1, std::placeholders::_2);
|
|
auto mouseButtonFunction =
|
|
std::bind(&View::mouseButtonCallback, view.getHandle(), std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
|
|
auto scrollFunction = std::bind(&View::scrollCallback, view.getHandle(), std::placeholders::_1, std::placeholders::_2);
|
|
auto fileFunction = std::bind(&View::fileCallback, view.getHandle(), std::placeholders::_1, std::placeholders::_2);
|
|
gfxHandle->setKeyCallback(keyFunction);
|
|
gfxHandle->setMouseMoveCallback(mouseMoveFunction);
|
|
gfxHandle->setMouseButtonCallback(mouseButtonFunction);
|
|
gfxHandle->setScrollCallback(scrollFunction);
|
|
gfxHandle->setFileCallback(fileFunction);
|
|
gfxHandle->setCloseCallback([this]() {
|
|
owner->notifyWindowClosed(this);
|
|
});
|
|
}
|
|
|
|
void Window::onResize(uint32 width, uint32 height) {
|
|
for (auto& view : views) {
|
|
// TODO: some sort of layouting algorithm should do this
|
|
view->resize(URect{
|
|
.size = UVector2(width, height),
|
|
.offset = UVector2(0, 0),
|
|
});
|
|
}
|
|
}
|