13 lines
212 B
C++
13 lines
212 B
C++
#pragma once
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#include "Graphics/GraphicsResources.h"
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namespace Seele
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{
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struct PrimitiveUniformBuffer
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{
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Matrix4 localToWorld;
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Vector4 worldToLocal;
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Vector4 actorWorldPosition;
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};
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} // namespace Seele
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