Files
Seele/src/Engine/Scene/Components/PrimitiveUniformBufferLayout.h
T
2020-06-02 11:46:18 +02:00

13 lines
212 B
C++

#pragma once
#include "Graphics/GraphicsResources.h"
namespace Seele
{
struct PrimitiveUniformBuffer
{
Matrix4 localToWorld;
Vector4 worldToLocal;
Vector4 actorWorldPosition;
};
} // namespace Seele